"Never say, 'never'." *grin*

There are times when use of "destructive" effects can serve to help finish a project.

For example, let's say we've got a project that uses perhaps a few more tracks than "usual" - say, 32 tracks of Audio.

Sometimes loading realtime effects can tax the system, creating audio dropouts, timing glitches, etc.

If that is the case, Soloing one of the tracks with its applied realtime effects and routing the sound device such that the output is routed digitally and internally to an input, you can Arm a new track and record the effected track.

Then just keep the original track there, but muted without the Effect running in Realtime while the new track with effects recorded plays back.

Keeping the original track right there but muted in case you have to revisit those effects further down in the mixing.

If desired, you can even choose to Export that original track to be archived in a folder, in case it is needed again and you don't like seeing the muted track onscreen all the time. Then you can choose to Kill the original in the project file, yet have a backup just in case you have to bring it back in.

Of course, if the project size runs well with all effects applied on your setup, that's very nice and we don't have to go through the above stuff.


--Mac