Hi Jim,

Here's how I just now did it.

The RealDrums track can be exported by itself by RightClicking on the RealDrums trackname and selecting the command to "Save RealDrums as WAV File..."

So I did that. In the same folder as the bb songfile.

Then I visited that folder via Explorer and changed the name of the RealDrums WAV file to the exact same name as the bb file. The only difference is that the WAV file ends in .wav whereas the bb songfile will end in .sgu, .mgu or etc.

Changing the name of the wav file to the same name as the bb file means that bb will load that file onto the Audio track when the songfile is opened.

Back inside BB, I used the Open file command to open the same song again, and hit Play to generate the Realtracks.

Hit the Audio tab at the bottom of the Mixer to view the Audio VU meter.

Hit Play to generate the Realtracks again.

There should be movement on the Audio VU meter now, and there will be two identical RealTracks drums playing at the same time at this point, one on the Drums track and its twin on the Audio track. Hit the Solo buttons on each to see.

Now RightClick on the Drums track and select, "RealDrums in Song" and the RealDrums picker should open.

Select a RealDrum file other than the first one that matches Feel, Ev or Sw, plus tempo range and reasonable matching to the first one that's now on the Audio track.

Done deal.

Here is a link to the song I just used for this experiment, in mp3 format. The songfile was just randomly selected from the pgmusic RealTracks demo folder, the only thing I decided to do that wasn't exactly random was to pick one of the Latin demos from the 2013 bb just because I knew it would have Latin Percussion already on the Drums track and I figured that it would be easy to hear the difference between them and a trapset on the other.

I panned each hard L and hard R so that it would be easy for people to tell that there are indeed two different RealDrums files on this.

Traps&Percussion_insideBB_--Mac

Have Fun,


--Mac