Audio Tracks, such as those created when using RealInstruments from Band in a Box, cannot really be "manipulated" once imported into a DAW such as Cubase, at least not in the sense that true MIDI can be manipulated, such as changing notes to suit what you want to hear, at least not easily.

Those certain RealTracks that have the Trackname Underscored also support Notation, which is MIDI based and pretty much follow the notes that the RealTrack instrument plays at the time, there is a way to export the Notation Data from these and open them as MIDI and thus manipulate note names, note-on, duration, etc. within the MIDI domain, but bear in mind that this performance will no longer be a RealTrack performance, the sound will depend upon your choice and use of whatever MIDI synth/sampler you have available in Cubase. AND, the subtle things such as Velocities, Attack, Decay, Sustain and Release are likely to be lost when doing it that way.

RealTracks and the way they work are NOT MIDI. They are based upon using Audio Recordings of live players that are intelligently chopped up and reassembled as a "performance" that is not "one note at a time" as in MIDI data performances, but are based on PHRASES" of varying duration. This is why they sound so realistic. Attempts to chop that back up into the one-note-at-a-time MIDI scenario are self-defeating, since that is what a MIDI track firing a synth/sampler one note at a time is already doing. So at that point, I would rather just use MIDI to begin with. It would be far less work.


--Mac