Think about it for about two seconds and you'll realize that if RT's followed a MIDI note progression, it would be not better than any other sampler. That's because it's MIDI. If you've got two notes, for example, how would it know how to get from one to the other. Would it slide up to it? Would it play the first note with a pick, but the second note as a hammer-on. Would it pitch bend? Would it do whatever? MIDI doesn't have commands for all that. If all you had were just the two MIDI notes, it would just play those two notes. No feeling; no inflection; no whatever. Just like any other sampler (which are generally created from sampled real instruments anyway). There are no MIDI commands to tell the program to move between notes according to the THOUSANDS of ways a real musician would do so.

Having audio clips of multiple bars gives you all those things that happen between the notes. MIDI notes, for the most part just let you do a "note on" and a "note off", a velocity, maybe a pitch bend, and a few number of other things. Even if you could get close to what a real musician would do (and some do), it's a lot of lot of work.

Your #1 and #2 suggestions I'm all for; I'm just not sure how you would implement #3 and have it sound as good as the RT snippets we currently get. I think that would require something other than MIDI for presenting the musical expression you're looking for.

My $0.02 worth.


John

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