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Jim,

I've just tried this effect on a song I'm currently putting together. WOW!!! It's EXACTLY what I needed. A spectacular little plugin; and free too.

I owe you one!

All the best,
Noel




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Originally Posted By: JimFogle
The first plug-in on ++ THIS ++ page should work. Here is a quote from the developer's page:

"ADT - Artificial Double Tracking
The ADT technique was developed at Abbey Road Studios by engineers recording the Beatles in the 1960s. To free John Lennon from having to sing everything twice for real double tracking they came up with an artificial replacement: they sent the original signal to another tape machine and re-recorded it. Due to the physical distance between record and playback heads the new signal was delayed. The length of the delay depends on the tape speed (the slower the tape is running the longer it takes for the signal to travel from the record to the playback head). However, due to the machine's (small amounts of) Wow and Flutter the delay time was not fixed but varied slightly, giving an additional chorus-like effect.
The ADT Plug-In takes a mono input signal and creates a stereo output. The original input signal will be output on one channel, the new ADT signal on the other. Blending the two is also possible. The Plug-In allows to control the delay time (10 - 50ms), Wow and Flutter (both with intensity in % and frequency). All values are based on the technical data of the tape machines that was originally used to create this effect."


By the way, this VST is free and is comparable to the $150(US) Waves doubler. There are 12 pages of comments on ++ THIS ++ KVR Audio forum.

Thanks Jim! I'll give this a try...sounds even easier than doubling and shifting tracks! laugh

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Jim thanx, I know that I can find a use for this one.


My goal this weekend is to move just enough each day so that no one pokes me to see if I'm dead or not.

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Originally Posted By: PeterGannon
If you are using BiaB, there is a special feature working behind the scenes to deal with the issue of doubling parts. It actually makes completely different parts, it doesn't try to just change one slightly from the other. This is for Realtracks.

If you put 2 or more of the identical Realtracks on separate tracks, BiaB will automatically generate different parts for each of them, so that there is no time in the arrangement that it would be playing the same thing - because if it did, it would sound like one player instead of two.

There is no setting needed for this, it just works, as long as you are generating them all at once by pressing the play button. We call this feature same-but-different.



Could you pls advise how I can use this feature in BIAB?

Thank you

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Originally Posted By: fantasyvn
Originally Posted By: PeterGannon
If you are using BiaB, there is a special feature working behind the scenes to deal with the issue of doubling parts. It actually makes completely different parts, it doesn't try to just change one slightly from the other. This is for Realtracks.

If you put 2 or more of the identical Realtracks on separate tracks, BiaB will automatically generate different parts for each of them, so that there is no time in the arrangement that it would be playing the same thing - because if it did, it would sound like one player instead of two.

There is no setting needed for this, it just works, as long as you are generating them all at once by pressing the play button. We call this feature same-but-different.



Could you pls advise how I can use this feature in BIAB?

Thank you


The doubled tracks need to originate from the same RealTracks and both tracks regenerated at the same time.

Evidently the regineration process compares what portions of the RealTracks is used by one track then makes sure the same portion is not used in the same period of time in the second track. As long as both tracks are regenerated at the same time and are using the same RealTracks as source material it automatically works!


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fantasyvn,

There are a couple of ways to use this feature...

1. Simply load the Realtrack onto two different tracks (e.g. String track and Piano track). Then, when the song is generated, PG Music programming (introduced a few years ago) ensures the tracks will be 100% different versions of the same Realtrack. For this to happen, the song needs to be fully regenerated so that all tracks are created simultaneously; regenerating an individual track will not work (as far as I understand the process, at least). This approach allows the tracks to be panned independently.

2. Use the Realtracks "Medley" option to assign multiple Realtracks to a single track.



This is found in the Realtrack Picker window. Before you can activate it, though, you need to assign a Realtrack to the track that you want to install multiple RTs on. Once you've selected your RTs, activate the "Play all simultaneously" checkbox.

If you have a look at the following link...

http://www.pgmusic.com/videos.bbwin.htm

...there's a video tutorial in the "Intermediate" section called "Band In A Box Medley Maker" that explains how to use it.

Regards,
Noel




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Originally Posted By: Noel96
Simply load the Realtrack onto two different tracks (e.g. String track and Piano track). Then, when the song is generated, they will be 100% different versions of the same Realtrack.

I cannot recall which RT is was, maybe ukulele or acoustic guitar, but I had issues with BIAB generating the same part on several bars. I noticed it because I had them panned hard left and right and sometimes everything seemed to move to the center and get louder! I resolved this by simply nudging those bars in my DAW.

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Thanks a lot for your kind tutorial.

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