Ok. I give up! I have been sitting here for 3 hours regenerating a track to try and find the riff I had originally, but I think I will need another 10 years maybe.
Heres my problem if you can help me. I "made"a song in biab, a Texas Shuffle blues, opened in rb and saved as a SEQ file. I decided to add 16 bars. I tried, but only ended up stuffing up the turn around chord somehow. It is now wrong. I tried to wrong chord, in the chords section but it wont change. So the 2 things are wrong. The song is 16 bars too short, and the turnaround chord is wrong. I "made" the song again. Cant find the riff. Any ideas? Cheers.
Try going into your BB folder/Real Tracks and find the exact real track you used. Then simply double click it, let WMP play it and see if you can hear your riff.
When you get down to it all RT's are is good ole wav files that any audio program can play. But they're just the original files before Biab does it's magic with them.
You may also have access to that particular track in the Biab sgu file. Especially if you froze the track before you saved it in Biab.
IF.... you do have original track available in your Biab song, and, the riff is in that audio file, export that file and then import that track into RB.
IN RB.... The original track containing that riff can be extended 16 bars and the riff remain as long as the section you need to insert the 16 bars does not involve the particular bar or bars that contain the riff. In RB, you can cut an audio track, insert bars and generate just the 16 new bars and they will merge into the existing audio between the cut you placed. You will have to place the chords into the new 16 bars. If you are using pre-recorded audio, you will not hear any of that audio in the 16 bars, just the RB generated tracks.
If the original track containing the riff and the riff is in the new 16 bar section, you can possibly cut and paste just the riff and insert it into the correct bar. Success here depends on the particular song.
If there's a certain lick or riff in a RB track that you really like.... you need to freeze it or export it before you edit the project because it will regenerate and that lick may be totally lost.
That's the nature of Real Band...and one of it's good points. If you and I use the same style and chord pattern, the 2 songs we compose would be different because of that feature.
Regarding the "add 16 bars"..... when I want to make edits to a song, I always go back to BiaB to do the edits and then reopen the edited song in RB.
I was writing a song yesterday and needed to add more measures. SO I clicked to add 20 and something went wrong.... the screen showed all sorts of things I didn't want.... in BB I simply used EDIT>UNDO and waa laa, I was back to the add point and the second time I did it more carefully and that time it did what I expected. I rarely, if ever try to edit in RB, in fact I can't remember ever editing in RB.
Going back to the lost riff.... On my website there's a song called The Best Christmas. Even though I play guitar fairly well, there's times when I just want to be lazy and get a different take on the part. So I wanted to use a RB solo. I tried to get a real band track solo guitar to play a convincing solo. Nothing seemed to work. So I let RB generate the same solo track 5 different times. I used my DAW and volume envelopes to pick the parts from those 5 different solo's so that it sounded like one, smoking hot solo. Oh yeah, there have been numerous times when I "lost" a really sweet lick but I never worry. My thought is that if it did it once, it can do it again. Perhaps not exact but in many cases, even better. And I can always piece something together. BTW: the piano fills in that song are also the result of several piano tracks properly spliced... uhhhh..... edited.
You can find my music at: www.herbhartley.com Add nothing that adds nothing to the music. You can make excuses or you can make progress but not both.
The magic you are looking for is in the work you are avoiding.
Look in "open special" and open up the backup file that Realband automatically makes of your seq files - unless you've changed the default settings, the last 5 versions of your seq file should be there. Once you find the file with that track on it, you can simply work on the project within the backup file, keep and change whatever you want and then save as another project name when you're done. Or you could always export the file to a wav from the backup and bring it in to another project.
I like Sundance's method. File-Open Special (or Open Backup, depending on your version)
You likely could get back to where you goofed pretty easily as long as you don't save too many times (and thus push desired backup out of reach). Don't save it anymore and start checking backups.
Look at the dates of the files in the RBBackup folder, select the one with the date where you think it was right. May even want to just try the oldest first and see what you have. As shown below, these settings are in the Prefs-File tab area in case you want to change them. The second image is meant to show that 'where' you ran RB from for these sessions makes a difference. If RB was run from C: then check C:\Realband\RBBackup If it was run from another drive then it may be E:\Realband\RBBackup (or whatever)
It's important to know which drive you ran the RB program from when you saved (possibly the external drive). Then you know which backup folder to check. I have RBBackup folders on multiple drives/folders and have learned to look for this.
Last edited by rharv; 03/07/1601:53 PM.
I do not work here, but the benefits are still awesome Make your sound your own!
If there's a certain lick or riff in a RB track that you really like.... you need to freeze it or export it before you edit the project because it will regenerate and that lick may be totally lost.
That's the nature of Real Band..
This is not true, in my opinion. This is a big difference between BiaB and RB. RB only generates what you tell it to. BiaB generates everything. I don't even know of a Freeze function in RB. All tracks are 'froze' by nature unless you select it and then generate over it intentionally (which it sounds like OP did since he made chord/structure changes to the song).
I do not work here, but the benefits are still awesome Make your sound your own!
>>> "I don't even know of a Freeze function in RB. All tracks are 'froze' by nature unless you select it and then generate over it intentionally (which it sounds like OP did since he made chord/structure changes to the song)."<<<
The Freeze track function resides in the drop down menu in the top toolbar under GENERATE. It's third from the bottom of the list.
Charlie - I never knew RB had a freeze option either. Like rharv said - the Realtracks in reality are already "frozen" and won't regenerate unless you intentionally change them. Guess it works as a lock to protect one from changing a track later that they may have forgotten they didn't want to change.
>>>" the Realtracks in reality are already "frozen" and won't regenerate unless you intentionally change them. "<<<
Josie;
Or, perhaps unintentionally change them and be unaware you've made a mistake until after you've made other changes.
It can help if you ever been working on a multififf generation only to discover you have the wrong track selected or something along those lines.
I've had that happen to me and not discovered it until after I've made several different changes and it's a bummer to have to use the Undo feature several levels and lose correct changes to get back to the glitch.
This has been a fun thread to read because it illustrates how some users use "these" things and other users use "those" things. I learned about the freeze option very early on my RB journey when I pasted together JUST the right solo and don't want to lose it. Sometimes I actually save that track out to a wav and have it there as a safety net if I screw things up and have to import it again for a later redo. Yet here are some extremely experienced, long time users saying they didn't even know that freeze option was there.
This software does SO much that I can honestly say that I'll probably die not knowing everything it does. I don't know how long multi riff generation has been there but I JUST now saw it in 2016. Previously I had done that manually. Selected the zone, regenerated from the same sample... as many as 8 times to get enough solos to cut and paste together the solo I wanted to hear. And here the program would have done that exact thing for me.
And the notation thing which surfaced during the "set master key" discussion. I will never need to print charts from RB so I have ignored it all these years (and will continue to). And that chord wizard thing... don't need it. Never used it. never will.
So many of these discussions are really relative.... or as Baba Wawa might have said, "Weawy wewavent."
If there's a certain lick or riff in a RB track that you really like.... you need to freeze it or export it before you edit the project because it will regenerate and that lick may be totally lost.
That's the nature of Real Band..
This is not true, in my opinion. This is a big difference between BiaB and RB. RB only generates what you tell it to. BiaB generates everything. I don't even know of a Freeze function in RB. All tracks are 'froze' by nature unless you select it and then generate over it intentionally (which it sounds like OP did since he made chord/structure changes to the song).
Yep, well.... I was thinking about BB. Yes RB doesn't regen the tracks every time.... that's a good thing.
You can find my music at: www.herbhartley.com Add nothing that adds nothing to the music. You can make excuses or you can make progress but not both.
The magic you are looking for is in the work you are avoiding.
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