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Band-in-a-Box for Windows
Joined: Mar 2016
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Hi, actually two questions - I have an RME Fireface UCX and the Omnipak Audiophile edition.

1) Is BB only 44.1khz ?

2) Does Ivory 2 work properly as a VST within BB? I've tried 64bit with jbridge but get no sound when looking at the Ivory 2 window in the BB plugins window. With the 32-bit plugin (which has the drawback of not being able to select the large memory usage and more than 400 or so voices, or else you get a memory error), it does make sound in this window if I use the mouse to click on the graphical keyboard in the vst gui (but not if I actually play my midi controller), and I can add a style to get BB to trigger the instrument after generating..

But how do you play with the midi keyboard in real time to get sound through that instrument as well? I've got the Midi input1 selected in the settings (and this is the correct port used by the RME interface).

Another major issue is every time I want to use RealDrums and Ivory2 at the same time (and presumably if I tried RealTracks and Ivory2 at the same time), I get an out of memory error at 0x68C69F - "NONAME.SGU" is shown in the title bar of the error window. I have set ivory 2 to use a "small" memory footprint (which is disappointing). Is this a limitation of BB being 32-bit? My computer has 32-gigs of memory.. I don't know what to do at this point.. Are there any plans to make a 64-bit version?

Last edited by keyboardcat; 03/10/16 12:26 PM.
Band-in-a-Box for Windows
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I want to add that I haven't seen memory usage for BB go over about 1234MB in task manager. I just don't get it.. isn't 4GB the 32-bit limit? Is this just buggy? How can Ivory II not be supported, it's the best virtual piano there is and has been out for years

Band-in-a-Box for Windows
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made some progress getting 64-bit to work with jbridge (which allowed using ivory with the large footprint and 1000 voices, perfect!)
Not sure why it wouldn't work before though..

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keyboardcat,

glad you got it working, and, welcome to the neighborhood!


BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
Band-in-a-Box for Windows
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Well, looks like I'm still having some trouble - can't get midi input to trigger the VST inside BB.

First, I can confirm that, using a blank song project, BB will play styles for the Piano track when I have configured it to use the 64-bit Ivory VST.

So, starting from a blank project again, I realized that I could show the Thru track in the top right of the program using the Thru+ button. When BB opens, I confirm that I previously configured the MIDI settings to Route MIDI Thru to MIDI driver. Playing the controller at this time plays a bass instrument. I can change the instrument to a different MIDI patch if desired, such as accoustic piano, OR even the Sample Tank VST's instruments, and it still sounds when I press the controller keys.

Next, I configure Thru to output to the 64-bit Ivory VST. The VST window appears below the plugin configuration stuff, and clicking on the keys in the graphical interface results in hearing sound. However, now nothing sounds when pressing keys on the controller. If I remove the plugin, the synth midi instrument plays again when the controller is played. However, if, before removing the Ivory VST, I click off of Thru to another of the tracks in the VST/DX Synths/Plugins window, and then click back to Thru, it makes the window bigger like it's trying to load the Ivory GUI again, but it just hangs for about 20 sec, and an error appears "jBridge" "Dispatcher opcode 14 failed (Ivory/1232499321)". Then the GUI appears for Ivory and I can again click on the keys in the window to hear sound, but again no sound when playing the controller.

So.. I suppose it will work with the 32-bit vst.. so, I remove the 64-bit VST instance (BB doesn't like when two plugins are named the same thing apparently).. and actually it's hanging now .... hrm. This time it didn't come back so I had to kill BB. Didn't do that when I removed the 32-bit instance of the vst.. when BB opens again, the VST definition is gone though. OK so adding the 32-bit.. and....! well, after I make it use the small memory footprint and restart BB again... (because it has memory errors otherwise and can't recover without restarting BB).. OK! Err... well no, controller still doesn't trigger the VST.

I presume I'm doing this right. There isn't any kind of MIDI channel selection I need to do is there? I've been letting it default to not forcing a channel.

Last edited by keyboardcat; 03/13/16 09:39 AM.
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