If you are a programmer you can easily take a look at the RB project (exe) and go from there.

I think I was even able to get it into Visual Studio .. you see the basic structure, which gives you an idea how much work it would be.
One user here (SolidRock)used to make patches and recompile it. Even posted links on these forums with no complaint from PGMusic.
I'm sure that's pushing it a bit for the use agreement.

Just checked; Realband & BiaB exe files open in VS 2010 Ultimate version here ..
FWIW I altered how RB looks here, with encouragement from certain PGMusic staff.
Granted it's not a major overhaul, but I like it better. Easier to see certain things for me.
While tinkering with this I made various 'skins' (Stone look for Rock, Straw for Country, etc) but decided the one that made me most efficient was best for me.
I can easily see selected tracks this way, and when used in combination with User Categories (these change the icon on the left end of Tracks) it is also obvious to other users as well.
Since Barry does Vox (mainly) and John was the drummer, it is pretty obvious what the track would contain .. plus the Category assigns FX to the Track with their individual settings. Makes quick easy work when mixing a project with multiple SEQ files. Since I recorded the drums with the same mic set up on each song, using a preset Category gives me a good starting point between songs.
There are a ton of cool features once you learn them.

For the record, this was a blank project I opened and assigned Categories to show these features. My actual production files contain many more Categories (with various images) so I know that, for example, a given track was John's hi-hat mic or the mic on the kick pedal [snap] .. or the speaker mic in front of the hole on the bass drum [boom]. How far you take it is up to you.


It's all good

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Last edited by rharv; 06/03/16 02:22 PM.

I do not work here, but the benefits are still awesome
Make your sound your own!