Since RealTracks are actual audio phrases played by musicians, my guess is that they are trying to figure out how to make holds work and keep it sounding "real". My guess is not so much the "held" note itself, but the issue of how you cut it off to match the length you want it held? How do you keep it from cutting off abruptly (for real instruments, it's not a matter of note-on, note-off). What if you want a really long hold? What if that long hold doesn't make sense; sure, some folks can do circular breathing, but that's the exception, not the rule. Do you allow for natural decay? Just because I lift my finger off the piano key, doesn't mean the sound completely stops there. Likewise, just because I keep the key pressed, doesn't mean the sound continues until I lift it. There are other obstacles, but you get the idea.

I'm sure PG has a pretty good idea how to do this, but if they're going to be "real" tracks, they need to sound that way for holds, as well as the rest of the song. I'm looking forward to holds as much as the next guy, but I figure that they have some issues to deal with to keep it "real".


John

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