Can we get a packaged plugin with drum sounds that match at least a predominance of the sampled tracks? It would be nice when trying to add a crash or a splash that the sound be close. I have done it with my drum machines and typically that additional crash or splash really stands out as being obviously from a different source.
Other users have reported that many of the RealDrum audio tracks contain single hits, or one shots, of the drums used during the recording session. Perhaps you could copy the single hits you need and then import them into a sampler as needed. Having said all of that, I have not found a need to try the idea yet.
Also, another forum user recently posted a link to a soundfont created using RealDrum audio. The soundfont can be imported and used in the Plogue sforzando sampler provided with 2017 BiaB.
As mentioned, at the end of the RT files there are often single hit of each drum that can be either cut/pasted or used as samples. Copy a cymbal and paste wherever you want. I usually do this by opening the RD wma file in RB and going to the end and Copy]Paste each drum to a new track, then save each track to wav. Then open my project and import a drum sample and put it where I want.
Jim's right; I have made a RD kit in sForzando from the above samples using the RockEven8 RDs. I'm sure others can be made also.
I do not work here, but the benefits are still awesome Make your sound your own!
"Can we get a packaged plugin with drum sounds that match at least a predominance of the sampled tracks? It would be nice when trying to add a crash or a splash that the sound be close."
Add my vote to this.
Yes, we can grab them out of the RT file, but if there were ready-made folders named after the original RT drum style with each or most of the drum samples as singles that would be a real good thing.
If all the RealDrums have been recorded on the same kit in the same room PG should be able to make a drum sampler with mixer and FX for each drum/cymbal and master, to create the custom bits we need in the actual realdrum track. If you open a txt file in the Drums folder then set the tempo in realband first of the wav/wma drums then drag it in you will see the shots at the end, the listing will be at the end of the txt:
Quote:
Bar number in bold Shot{ Kick (applicable for Brushes & Sticks) },1,84,481,384,1,90 ;Shot{ Kick (applicable for Brushes & Sticks) },0,84,481,384,1,90 Shot{ Snare with Sticks },1,85,387,462,1,90 ;Shot{ Snare with Sticks },0,85,387,462,1,90 Shot{ HiHat with Sticks },1,86,370,230,1,90 ;Shot{ HiHat with Sticks },0,86,370,230,1,90 ;Shot{ Crash 1 with Sticks },1,87,121,1078,1,90 Shot{ Crash 1 with Sticks },0,87,121,1078,1,90 ;Shot{ Crash 2 with Sticks },1,89,240,1464,1,90 Shot{ Crash 2 with Sticks },0,89,240,1464,1,90 Shot{ Crash 2 with Sticks, choked },1,92,265,384,1,90 ;Shot{ Crash 2 with Sticks, choked },0,92,265,384,1,90 ;Shot{ Crash 3 with Sticks },1,93,171,1618,1,90 Shot{ Crash 3 with Sticks },0,93,171,1618,1,90 ;Shot{ Crash 4 with Sticks },1,96,350,1078,1,90 Shot{ Crash 4 with Sticks },0,96,350,1078,1,90 Shot{ Tom 1 with Sticks },1,98,469,462,1,90 ;Shot{ Tom 1 with Sticks },0,98,469,462,1,90 Shot{ Tom 2 with Sticks },1,99,452,693,1,90 ;Shot{ Tom 2 with Sticks },0,99,452,693,1,90 Shot{ Floor Tom 1 with Sticks },1,101,185,616,1,90 Shot{ Floor Tom 1 with Sticks },0,101,185,616,1,90 Shot{ Floor Tom 2 with Sticks },1,102,322,462,1,90 Shot{ Floor Tom 2 with Sticks },0,102,322,462,1,90 Shot{ Cross Stick 1 },1,103,305,153,1,90 ;Shot{ Cross Stick 1 },0,103,305,153,1,90 Shot{ Cross Stick 2 },1,103,459,153,1,90 ;Shot{ Cross Stick 2 },0,103,459,153,1,90 Shot{ Snare with Brushes },1,104,133,153,1,90 ;Shot{ Snare with Brushes },0,104,133,153,1,90 ;Shot{ Crash 1 with Brushes },1,104,287,809,1,90 Shot{ Crash 1 with Brushes },0,104,287,809,1,90 ;Shot{ Crash 2 with Brushes },1,106,137,847,1,90 Shot{ Crash 2 with Brushes },0,106,137,847,1,90 ;Shot{ Crash Sizzle with Brushes },1,108,25,1078,1,90 Shot{ Crash Sizzle with Brushes },0,108,25,1078,1,90 Shot{ Tom 1 with Brushes },1,110,144,423,1,90 ;Shot{ Tom 1 with Brushes },0,110,144,423,1,90 Shot{ Tom 2 with Brushes },1,111,88,693,1,90 ;Shot{ Tom 2 with Brushes },0,111,88,693,1,90 Shot{ Floor Tom 1 with Brushes },1,112,302,924,1,90 Shot{ Floor Tom 1 with Brushes },0,112,302,924,1,90 Shot{ Floor Tom 2 with Brushes },1,114,267,616,1,90 Shot{ Floor Tom 2 with Brushes },0,114,267,616,1,90
I've had the 'give us a realdrum sample player' item in the wishlist for years. I've found ways to to do it (lotsa workaround effort)
Now I see I can make sForzando use realdrums samples (much like a sample player). I really think if PGMusic included some realdrum sample sets in sForzando natively a lot of users may like this. Being able to load a MIDI drum using the RD samples quickly, to me, would be very nice .. and it's not that hard to implement. Took me about a half hour at most to edit and create the RockEven8 sample set.
I do not work here, but the benefits are still awesome Make your sound your own!
With a PG RealDrum Sampler being use with a midi track it could also be used to generate up a drum phrase in wav, you could highlight the Bar/s/beats of an existing RealDrum track, Generate > Drum fill/solo, a DrumRiff window will come up and let you choose from midi drum phrases as well as being able to add your own midi phrases to the list/categories, RB will then write the midi to wav into the RealDrum track, the PG MultiDrumRiff Sampler will come up allowing you to mix/preview the levels before writing to track. When you click the Preview button it will play the selected midi through the PG RealDrums Sampler/mixer.
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