Originally Posted By: VideoTrack
1:
Is "Speed up generation of RealTracks" option available on a Mac?
Yes see in above BBMac RT RD Prefs

Quote:
But once Humpty has been pieced together he sits in Ram.

2:
Do you know this absolutely for sure, or is this a presumption? This is not a criticism, just a genuine question that I don't know the absolute answer for. Maybe the generated data is not memory resident?
"The program already runs 100% in memory.."
Watch the Ram size in Task manager

Play
Replays the song without regenerating the tracks, unless regeneration is required. The current arrangement is preserved. (Freeze the song or save to a MIDI file to permanently save the arrangement.)

GenPlay
Creates a new arrangement and plays the song. If you don’t want your tracks regenerated use [Play].



3:
And even though the song might now be in RAM, what is there to tell BiaB not to replace it, the next time play is pressed? BiaB might not 'remember' "Oh, I've done this before" and create it again from the template.
Watch the Ram size in Task manager, it only changes when changes have been made.
Play
Replays the song without regenerating the tracks, unless regeneration is required. The current arrangement is preserved. (Freeze the song or save to a MIDI file to permanently save the arrangement.)


So many questions, no proven answers.



Originally Posted By: Tony Wright
......Come on PG! It is your wording that is causing the confusion. Join in the discussion and tell us exactly how frozen/unfrozen/play/generate and play works.
It should work as:
Frozen= when loading a Frozen SGU as you hit play it will Generate the track up to it's previous state and play and will not Regenerate the song again in the session.
Unfrozen= will generate up the track any way when you hit play the first time.
Play= will play the above again from the start without regenerating anything unless you have changed chords.
Generate+Play= will Regenerate the song unless frozen.


Tony