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In the video the SFZ Archtop in playing the RT706 RealChart along with the original RT706.
Watch https://www.dropbox.com/s/2pa8svapj0v1r6x/BB-ShinyGuitar.mp4?dl=0
Download https://www.dropbox.com/s/2pa8svapj0v1r6x/BB-ShinyGuitar.mp4?dl=1
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Download Free Sforzando ShinyGuitar

RT Jazz Electric Guitar (27) sample set for ShinyGuitar
https://www.dropbox.com/s/owm5vi4m323xllt/ShinyGuitar-electric-JazzElctricGuitar%2827%29.rar?dl=1
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Great Free EQ for pickup tone adjustment Blue Cat Audio : Blue Cat Triple EQ VST AU RTAS Win/Mac

If you don't have WinRar to extract files use 7zip for Win/Mac.

In the ShinyGuitar Samples folder rename electric folder electric-original.

Copy the extract electric - Jazz Electric Guitar (27) from the rar to the ShinyGuitar Samples folder and rename it electric .

Drag the Shinyguitar.bank.xml in Sforzando.

The original Archtop samples were EQ'ed to match the Jazz Electric Guitar (27) RT that should be Oliver's Epiphone Broadway ??
You can do fine adjustment to match the sound with the Blue Cat EQ or add some reverb.

See how it works for you to add custom solos/riffs in with the RealTrack. If it works ok, I can add some Slides, Hammer Ons, Pull Offs and Bends to the instrument.

Also see Free Voxengo SPAN
& Sforzando Creating Custom Solos for RealTracks Mac/Win

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RealTrack ShinyGuitar Demo
Watch https://www.dropbox.com/s/6krkobu3yb65wsr/RealTrack-ShinyGuitar.mp4?dl=0
Download https://www.dropbox.com/s/6krkobu3yb65wsr/RealTrack-ShinyGuitar.mp4?dl=1
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I already found ShinyGuitar but that other thing just makes things even better - very cool snuff cool


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Originally Posted By: Pipeline
The original Archtop samples were EQ'ed to match the Jazz Electric Guitar (27) RT
That's very convincing - how the heck did you pull that off?


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Sforzando Creating Custom Solos for RealTracks Mac/Win

http://www.voxengo.com/product/curveeq/

Blue Cat Audio : Blue Cat Triple EQ VST AU RTAS Win/Mac

I try to find ones that are available for Mac & Win.

There's also http://www.bjoernbojahr.de/ Session 2 WAV & EndlessWAV for sampleizing RealTracks to Sforzando. They run with Crossover so they should WineBottler ok.

Translated

Translated Guide

If the RealTrack is just playing one note at a time Session2Wav works good:

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Very cool snuff again smile

But in my last remark there I was mostly fishing for what precisely you did to make that guitar sfz sound like a designated jazz guitar. It seems that no matter how much I fiddle with its knobs it always still sounds like a clean/strat guitar smirk


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Use http://www.voxengo.com/product/curveeq/ to map the EQ from the Jazz Electric Guitar (27) then apply it to the ShinyGuitar samples,(back up the original samples).

RT Jazz Electric Guitar (27) sample set for ShinyGuitar
https://www.dropbox.com/s/owm5vi4m323xllt/ShinyGuitar-electric-JazzElctricGuitar%2827%29.rar?dl=1
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EDIT:
You can match the EQ pretty close to the original Direct Input Instrument with a bit of EQ work or use something like Voxengo Curve EQ: Pic 1
1. Click Edit - Set to AVG
2. Put a sample of the di guitar on the track with CurveEQ, play it, when the curves level out click "Take" in the Static window.
3. Put a some samples of your instrument you want to match to the RealTrack on the same track, play it and hit the next "Take" down.
4. Set the first take as the Reference.
5. Set the next take as Apply To.
6. Click "Match Spectrums".
7. Select All the wav samples of the sfz or the extracted wavs from the gig instrument and drag into the same track in Reaper or your DAW.
8. Select All the wavs in the track > Render "Selected Items, Wildcards > $item, backup the original wavs and replace them with the new EQ Matched wavs, this will give your instrument a very close sound to the Direct Input RealTracks that will have the FX added later.

Last edited by Pipeline; 05/28/17 03:24 PM.
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Does seem to have some learning curve (pun intended) to all of this, but it's an interesting concept. I'll at least give your ready-made renditions a test, thanks for that extra effort.

Btw, before I blunder something up, I don't suppose this guitar sfz is smart enough to hold both sets simultaneously, or can it actually switch between them?

Last edited by Icelander; 05/29/17 03:53 PM. Reason: Correcting mistakes

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I will have a look at the programing and see if I can put a switch on the GUI or a keyswitch in somewhere but for now you can swap the acoustic mic samples for the EQ'ed samples and use the pickup select/blend knob.

https://www.dropbox.com/s/msd6rbvcjxf3tl7/ShinyGuitar-acoustic2.rar?dl=1
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Rename Samples/acoustic > acoustic - original
now extract the acoustic2.rar acoustic folder.

In the GUI folder backup main.xml and you can rename the knob.

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Definitely sounds better than the original samples.
Thank you!


We are Rob Meulman and Anne-Marie Bovenkamp from The Netherlands.

https://www.youtube.com/channel/UC1gsdNLE7_Gy8qavoOplQow/videos
http://rnam.net/


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Here's a video of EndlessWav, you just type the midi note number in F#4=66, using Ctrl+Shft set the 2 loop points and EndlessWav will adjust it automatically to loop the end to create a held note. This will save these settings for the BJ Sample Mapper to create the SFZ instrument.
You can also record and fade it to give a natural decayed note for stringed instruments.

Watch https://www.dropbox.com/s/l7kk9ykwi62jh9p/EndlesWav.mp4?dl=0
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EndlessWav writes to the wav file header for BJ Sample Mapper to read:

Quote:

Soprano Sax 196bars_RT2413_Sax, Soprano, Soloist BossaJack Ev 140_3 render 001.wav
================================
RIFF/WAVE Datei
51088 Bytes, ca. 49.89 kBytes - ca. 0.05 MB
Creation Date: Thu, 8 Jun 2017 - 9:53:16 AM Uhr
Modification Date: Thu, 8 Jun 2017 - 3:51:49 PM Uhr
================================

FMT
================================
Compression Code: 1
(0=unknown, 1=PCM/uncompressed, >2=compressed, 80=MPEG1)
Channels: 1
Sample-Rate: 48000
avg. Bytes per second: 144000
Block align: 3
Bit Depth: 24
Extra format bytes: 24932

DATA
================================
Chunk Length: 00:00:00 (hh:mm:ss)
Chunk Size: 50976 Bytes
(ca. 49.78 kBytes - ca. 0.05 MB)
Chunk Samples: 16992 Samples

SMPL
================================
MMA Manufacturer code: 0x00000000
Product ID: 0x00000000
Sample Period: 20833
MIDI Unity Note: 66 (f#3)
MIDI Pitch Fraction: 0 cent
SMPTE Format: 0
SMPTE Offset: 00:00:00:00 (hh:mm:ss:ff)
Num Sample Loops: 1
Sampler Data: 0
Loop1 ID:
Loop1 Type: 0
(0=forward,1=alternating,2=backward)
Loop1 Start: 15946
Loop1 End: 16991 = File Length
Loop1 Length: 1046
Loop1 Fraction: 0
Loop1 Play Count: 0
File Length: 16992


First steps:

Open a wave file (CTRL+O). Hold the shift key and draw the start and end markers in the waveform view. If you want a short file, set the end marker near the start marker. If you want to keep the liveness of your instrument and get a big filesize, set the end marker far away from the start marker. Press "S" to auto adjust start and end. Manually adjust the crossfade if needed, remember to check the different crossfade types. SPACE toggles Play/Stop of the looped region. Press CTRL+S to save your file and CTRL+N to load the next file...

You are working with lots of files? Hold Shift+Ctrl and draw the start and end markers in the waveform view. The software will search the best settings in seconds!

You can't get perfect loops? Try out the Loop Mix! Set the crossfade length as big as possible. Then start the loop mix...

If you are working with analog synth sounds and it's difficult to find loop points, try the DC filter (in the tools menu)! It will cut any frequencies below 12 Hz.



Stereo Handling:
If you disable the left waveform view, all search routines work at the right channel first. If you enable the left waveform view, all search routines work at the left channel first.
If you are searching for zero positions or adjusting markers with activated level match, only the currently displayed channels will be used.



Keyboard Shortcuts:

L = Loop On/Off
X = Realtime crossfade On/Off
Z = Snap to zerocross position
D = Snap to level (dB)
Space = Toggle Play/Stop (loop only)
Space+Shift = Toggle Play from Start/Stop
0 (zero) = Stop
E = Auto adjust end
S = Auto adjust start and end
N = Normalize file
O = DC filter / remove dc offset using HP@12Hz
ALT and - or + = Gain change +/- 3dB
CTRL+N = Next file
CTRL+P = Previous file
CTRL+O = Open File
CTRL+S = Save File
CTRL+R = Reload original file (Revert)
CTRL+W = Close File
Shift+C = Enter crossfade value by keyboard
Shift+G = Gain change (Enter value in dB by keyboard)
Enter (Numblock) = Play from start with loop
A/B/C = Select buffer
CTRL and + = Zoom In
CTRL and - = Zoom Out
CTRL+1 to CTRL+7 = Jump to different zoom views
CTRL+M = Loop Mix
CTRL+Z = Undo Loop Mix
T or TAB = Toggle Tools On/Off



Secret functions:

Shift+Click in file list opens a detailed header listing
Shift+Drag in waveform view sets start and end with one move
Shift+Ctrl+Drag in waveform view sets start and end and calls the adjust start and end function
Shift+Alt+Drag in waveform view sets start and end and calls the adjust end function
Alt+Mouse Up will call the adjust end function
Ctrl+Mouse Up will call the adjust start and end function
Del/Entf in file list moves a file to trash
Space in file list will play the selected file, '0' stops playback
Enter in file list will open the selected file
Shift+Enter in file list will show the detailed header listing
F5 in file list will refresh the listing




Auto adjust end [Key command: E]:

Please move the start and end markers to your needs before clicking "Adjust End". The currently selected start will be used to analyze the best end near the currently selected end. Moving the start marker leads to different endpoints. Alt+Mouse Up calls this function.



Auto adjust start+end [Key command: S]:

The same as above, but checks also the start position. You can bypass the function at any time by pressing ESC. It will then show you the best markers found before you pressed ESC. Ctrl+Mouse Up calls this function. This is a really powerful tool - be sure to check out the different search options (dynamic, large, short...)!



Loop Mix [Key command: CTRL+M]:

This functions reduces the loop size by mixing loop sections together and crossfading them in a very special way. It works best with ensemble sounds, layered strings or pads or something like this. Please always use this function together with a large crossfade, because a fade in is needed before (!) the loop start marker. Otherwise you will get clicks at loop start. Try the loop mix, if you can't find good loop-points with the other helpers or if you want to shorten the loop without finding new loop points.



Tools Menu [Key command: T or TAB]:

This menu contains various functions, that you might find useful during your work. All of them work at the currently loaded waveform in memory. To undo tools, you have to reload your file again from disk.



Revert to original [Key command: CTRL+R]:

This function restores your file from disk. But it is also a great tool to check your file after export! Save your file to disk (CTRL+S) and press CTRL+R. Click yes in the following dialog. All fades and crossfades have been destructivly stored in your file and you can continue to work with the resulting file. If you need to apply two or more different crossfades, store and reload a file and apply a new crossfade.



Clipping indicator:

If you see the red clipping indicator, the last operation produced a level higher than -0dB. This introduces distortion and you should undo your last edit. Click the indicator to reset. There is a small soft-clipping algorithm for levels higher than -0dB in most functions to prevent extreme distortions. But it's always a better solution to undo the last operation and to reduce gain before applying the operation again.



Watermark:

This is a function to hide some information in the dither noise of a soundfile. If you change gain or apply filters, etc. the information is often - not always! - lost in the new noisefloor. But it works very well, if this is the final step before exporting the soundfile to your sampler or sample cd.

Support, comments and suggestions:

http://www.bjoernbojahr.de/
mail(at)bjoernbojahr.de


I hope you like the software. Use it at your own risk!

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For some reason after I did that audio files replacements, the guitar settings keep turning it all the way to the right on that "Pickup/Mic" knob, without me doing anything except load&play some midi file in my Cubase. And the resulting sound is then almost identical then to the original, which was certainly not what I was aiming for.
I've so far only done that first audio batch switch and nothing more yet, am not sure if I should've also done something else.


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So if you just renamed the acoustic folder acoustic org
then put the new acoustic folder in that directory, that is all you need to do.
If you play some of the wav files in the acoustic org and acoustic folders you should hear the difference.

Video Demo
Watch https://www.dropbox.com/s/n8xa95px5prolyg/Shiny-CC100.mp4?dl=0
Download https://www.dropbox.com/s/n8xa95px5prolyg/Shiny-CC100.mp4?dl=1

Check that you have no CC100 data in the midi file as that controls the Blend.

Quote:

// Name: Shinyguitar
// Vendor: Karoryfer Samples
// **********************************************************************

<control>
default_path=$sample_dir/
label_cc7=Master Vol
label_cc10=Master Pan
label_cc100=Blend
label_cc101=Tone
label_cc1=Vibrato Depth
label_cc103=Vibrato Speed
label_cc104=Vibrato Delay
label_cc105=Vibrato Fade
label_cc106=Release Noise
label_cc107=Voices
label_cc108=Width
label_cc110=Mute
label_cc112=Tame
set_cc1=0
set_cc7=100
set_cc10=64
set_cc100=0
set_cc101=127
set_cc103=32
set_cc104=0
set_cc105=36
set_cc106=0
set_cc107=0
set_cc108=127
set_cc110=0
set_cc112=0
....

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"Check that you have no CC100 data in the midi file as that controls the Blend."

Ah, I hadn't thought of this! That fixed it, thanks cool


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Oh, and I figured after all your effort you might want to hear a sample of your work "in action" as it were, so here's a short excerpt from a midi file that included a pretty intricate jazz guitar solo. I've used just the solo section and applied your jazz guitar modified plugin to it in a pretty bare-boned way, i.e. without any extra effects or tweaks other than sforzando's own reverb.
You can have a listen HERE


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That's sounds awesome ! I will get into doing some more.
Thanks for the feedback, that helps.

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My pleasure. You're doing all the hard work here so I figured the least I could do was give you something to show you just what the outcome is or can be like.
And again, I only replaced audio with the content from your initial "Jazz Guitar" rar file, I haven't even fetched any other things you have done since.

p.s. If you think the midi file itself would be useful, just let me know.


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I was working with the PG tracks, as they are only 16bit the Archtop got save @ 16bit but the original is 24bit.
I also EQ'ed the Releases, Mutes and percussion as well this time @ 24bit.
The only difference with the new acoustic and electric is the acc has 1 on the end of the filenames and elec has 2.

So if you want to use the Pickup/Mic blend knob (cc100) to choose from original electric and new acoustic (Jazz Electric Guitar (27), replace the Mic (acoustic) with the new acoustic (Jazz Electric Guitar (27).

If you want to keep the the Mic (acoustic) and just replace the original electric with the new electric (Jazz Electric Guitar (27).

Just rename the folders after you extract them to the correct name.

https://www.dropbox.com/s/lg2glpfrsd60dug/acoustic2-24bit.rar?dl=1

https://www.dropbox.com/s/ob9kokdmemjegd1/electric2-24bit.rar?dl=0

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Just so I'm sure follow: I've already swapped the original "Electric" with yours, what would happen if I also swapped the Acoustic ones with yours?


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They will be both the same, so don't do that.
Just replace the current 16bit electric with this new 24bit electric.

But, if you don't use the Mic Acoustic pick up you can replace it with the new acoustic (it is just the original electric EQ'ed to match the PG Jazz Electric Guitar (27)),
so if you leave the very original electric and just replace the acoustic with the new 24bit acoustic this will give you more control over the electric pickup tone with the Blend Knob, blending from the ShinyGuitar Archtop electric pickup to Oliver's Archtop electric pickup (Jazz Electric Guitar (27)).

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Bonus PAK and 49-PAK for Band-in-a-Box® 2026 for Windows®

With your version 2026 for Windows Pro, MegaPAK, UltraPAK, UltraPAK+, Audiophile Edition or PlusPAK purchase, we'll include a Bonus PAK full of great new Add-ons for FREE! Or upgrade to the 2026 49-PAK for only $49 to receive even more NEW Add-ons including 20 additional RealTracks!

These PAKs are loaded with additional add-ons to supercharge your Band-in-a-Box®!

This Free Bonus PAK includes:

  • The 2026 RealCombos Booster PAK: -For Pro customers, this includes 27 new RealTracks and 23 new RealStyles. -For MegaPAK customers, this includes 25 new RealTracks and 23 new RealStyles. -For UltraPAK customers, this includes 12 new RealStyles.
  • MIDI Styles Set 92: Look Ma! More MIDI 15: Latin Jazz
  • MIDI SuperTracks Set 46: Piano & Organ
  • Instrumental Studies Set 24: Groovin' Blues Soloing
  • Artist Performance Set 19: Songs with Vocals 9
  • Playable RealTracks Set 5
  • RealDrums Stems Set 9: Cool Brushes
  • SynthMaster Sounds Set 1 (with audio demos)
  • Android Band-in-a-Box® App (included)

Looking for more great add-ons, then upgrade to the 2026 49-PAK for just $49 and you'll get:


  • 20 Bonus Unreleased RealTracks and RealDrums with 20 RealStyle.
  • FLAC Files (lossless audio files) for the 20 Bonus Unreleased RealTracks and RealDrums
  • MIDI Styles Set 93: Look Ma! More MIDI 16: SynthMaster
  • MIDI SuperTracks Set 47: More SynthMaster
  • Instrumental Studies 25 - Soul Jazz Guitar Soloing
  • Artist Performance Set 20: Songs with Vocals 10
  • RealDrums Stems Set 10: Groovin' Sticks
  • SynthMaster Sounds & Styles Set 2 (sounds & styles with audio demos)

Learn more about the Bonus PAKs for Band-in-a-Box® 2026 for Windows®!

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