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Warren Keller #435888 10/30/17 03:21 AM
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Noel and Del,

I also entered a chord progression and generated an 18 bar song using the _GRVYPNO style. Initially I had the same results of rendering without the fades result you experienced.

I inserted nodes to fade each track except the strumming guitar starting at bar 16 and fade to -64 at bar 17 allowing only the strumming guitar to play through bar 18. I did a gain change to -96 with audio effects at bar 16 through bar 18 to mute the drums.

I went to the beginning of the song and for each track I placed a node on the node line just before any audio began playing. I also right clicked each track after doing this procedure and selected the clean all nodes option.

The song then played correctly and also rendered correctly for me.


BIAB 2025:RB 2025, Latest builds: Dell Optiplex 7040 Desktop; Windows-10-64 bit, Intel Core i7-6700 3.4GHz CPU and 16 GB Ram Memory.
Charlie Fogle #435889 10/30/17 03:53 AM
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Noel & Charlie,
Thank you for the additional information and verification of this issue.

After reading Charlie's post I went back to my test song and did a 'cleanup node' for the organ track. This didn't have any effect. I then placed an additional node point on the -64 db line for the organ track and that seemed to do the trick. Now I have one node point at -1 bar and one at the 0 bar and I don't hear the organ track playing.

I will test this some more and try adding additional node points on the tracks and using the 'cleanup node' option to see if this will work for me. It looks like a neat feature if I can get it to work reliably.

I'll go back to my original song and see if it will work there. I'll add to this post after I finish testing.

Thanks again for your help!


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Del #435901 10/30/17 05:49 AM
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So I went back to my original .seq file and did 'cleanup node' on all my tracks. Inserted more -64 db node points at the beginning of each track and tested. Some tracks mute ok and others seem not to care where the gain node is set.

I then exported all of my audio tracks and saved each track as a .wav file. I created a new .seq file and imported each wave file. I now have a virgin .seq file with 4 of my guitar audio tracks, a drum track and a bass track all imported as .wav files individually into this new .seq file.

I set the gain node line on each track to -64 db and then adjusted the gain node so each track would come up at different times in the song. No joy.

Sometimes I can get a few of the tracks to behave correctly when I render 'merge audio and vst/dxi tracks to wave file' but most times it is like the tracks don't adhere to what the gain node is set to.

If I play the song in Realband, all of the gain node changes are heard correctly every time. The only way I can reliably get gain node changes into a wave file is to play the song in Realband while capturing the output sound in another program such as wavepad.

This really sucks!

I am going back to the old school way of making the fade in and fade out through the 'audio effect/gain change'. The gain node feature isn't ready for prime time in my opinion.


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Del #435907 10/30/17 06:46 AM
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I resubmitted this problem to the help desk. They said my original email about this issue was overlooked.


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Del #435924 10/30/17 07:56 AM
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Sorry that cleaning the nodes function didn't work reliably for you. I tested to see if it worked and did not pursue if it was repeatedly reliable. Over time and different versions and updates I've had issues come and go and the clean nodes has usually corrected the issue for me until a new version or update came about that corrected it.

Del, have you tried to do your fades from the mixer screen using the 'ALL' slider for the recorded channels across your song? Using the 'Record Mixer Moves Only' record selection, you can manually fade 16 channels simultaneously.

I've tried it on several different existing songs and also a different song with just an imported audio track that had no chord chart or generated RealTracks and it has worked flawlessly for me with both playback and rendered files. Just a thought you may want to try.

I noticed during playback from the Tracks window and a track expanded so the nodes line was visible, that though the sliders moved back and forth, there was no nodes on the node line as the sliders moved.


Last edited by Charlie Fogle; 10/30/17 07:58 AM.

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Charlie Fogle #435929 10/30/17 08:23 AM
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Hi Charlie,
Yes, I have used the 'record mixer moves only' function in the past. The thing I don't like about that method is there is no visual representation of the fade and it has been difficult for me to clear the mixer moves from a specific track if I wanted to make changes. I end up deleting the events one at a time and it just isn't convenient for me.


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Warren Keller #435941 10/30/17 09:45 AM
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I understand. If you try the "Read Only Mixer Moves" button again, let us know, there may be some pointers to offer that you may not have tried that will ease some the difficulties you encountered.


BIAB 2025:RB 2025, Latest builds: Dell Optiplex 7040 Desktop; Windows-10-64 bit, Intel Core i7-6700 3.4GHz CPU and 16 GB Ram Memory.
Charlie Fogle #435974 10/30/17 04:15 PM
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Charlie and Noel,

I did a chat with the help desk and they sent me an email this afternoon about it. They said the problem was submitted in May so tech support is aware of the issue. They said to try changing the Gain Node to Volume Nodes so I gave that a try.

After several attempts, I think this is working much better using Volume Nodes. I can make multiple volume changes to the track and get rid of the changes easily if I don't like it. I had some problems with right clicking on the track and selecting Delete all Nodes, this didn't clear out the event list for that track reliably. Also used the Cleanup nodes function didn't help. I had to delete the events individually the first couple of times from every track but now it works OK on two different .seq files. I'm hearing the volume changes every time I render the tracks to a combined wave file so I am pretty happy.

Thank you very much for your assistance and hopefully the development team will find a fix for this.


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