Quote:

The problem I have with Midi is that it sounds too perfect, too mechanical. I have no inclination to take a Midi bass line and spend forever trying to make it sound human. By the way, one can also hear the wood vibrating using RTs.


Rachael




Hi Rachael,

Well, that depends.

If you set your recording software to a high MIDI resolution, like 9600 ppq instead of the typical default of 120 ppq (tha'ts "Parts Per Quarter" as in quarter note) and then Record MIDI Instruments in Realtime, the kind of timing resolution you can get easily rivals what you can get when recording Audio. With much smaller filesizes and the ability to get deep in there and edit out a bad note or two without having to resort to Punchins, Multi-takes and Crossfading or other methods that must be done in the Audio domain.

Of course, one should pick the MIDI instrumentation carefully, not all Patches sound good. If it doesn't sound that good when done this way, then I don't do that, I do something else.

However, when recording ALL the instruments on all the tracks in RealTime with MIDI instruments and qualified musicians, one can indeed make a lot happen.

MIDI Piano, MIDI Bass, MIDI drums, all played in realtime by MIDI musicians, Bass is also on the keyboard, recorded live too, drums recorded by a live drummer using a MIDI kit:

SleighRide.mp3

That was done maybe ten years ago or so, using whatever version of Powertracks that was out at the time.

Here's another, this one combines MIDI plus a few real instruments, an old standard arrangement re-multitracked by yours truly:

Goin_ta_Town.wma

Drums for this one were played on a KEYBOARD, one part at a time, but again, no step-entry, realtime recording.

There is a clue that the sax is MIDI towards the end of that last one, it goes up and out of a real range. Never corrected it. Should have.

You can also hear me Spankin' the Plank a bit on the old Stratocaster with a pair of EMG active humbuckers in it in this one, too...


--Mac