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#499972 11/07/18 01:14 AM
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Hello All,

In the upper right-hand portion of the screen, in the mixer window, there are tabs labelled "Plugins" and "Patches".

What's the difference between the two?

Cheers,
Joel

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Hi

Yes indeed they change the mixer view to show any plugins if you have any, or patches or realtracks you have on the track.
A quick ref instead of the gen mixer screen

Mke


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Originally Posted By: fourstringz
Hello All,

In the upper right-hand portion of the screen, in the mixer window, there are tabs labelled "Plugins" and "Patches".

What's the difference between the two?

Cheers,
Joel


A patch is a sound. RTs are patches as are MIDI sounds.

A plugin is an effect. EQ, reverb, compressors, limiters, etc are plugins. Plugins will affect the sound of a patch.

I hope this is what you were asking and I hope this helps.


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Originally Posted By: MarioD

A patch is a sound. RTs are patches as are MIDI sounds.

A plugin is an effect. EQ, reverb, compressors, limiters, etc are plugins. Plugins will affect the sound of a patch.

I hope this is what you were asking and I hope this helps.


Hello Mario,

Thank you for your message. I appreciate your help. It's clear now that "plugins" will literally be effects.

For patches and RealDrums that don't have any plugins, they each show "none, none, none, none" in their top slot. When clicking on "none" I see that a plugin can be added.

Does it matter which of the four "none" slots I select to add a plugin/effect?

Thanks again,
Joel

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Originally Posted By: Mike Head
Hi

Yes indeed they change the mixer view to show any plugins if you have any, or patches or realtracks you have on the track.
A quick ref instead of the gen mixer screen

Mke


Thanks Mike cool

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Originally Posted By: fourstringz
Originally Posted By: MarioD

A patch is a sound. RTs are patches as are MIDI sounds.

A plugin is an effect. EQ, reverb, compressors, limiters, etc are plugins. Plugins will affect the sound of a patch.

I hope this is what you were asking and I hope this helps.


Hello Mario,

Thank you for your message. I appreciate your help. It's clear now that "plugins" will literally be effects.

For patches and RealDrums that don't have any plugins, they each show "none, none, none, none" in their top slot. When clicking on "none" I see that a plugin can be added.

Does it matter which of the four "none" slots I select to add a plugin/effect?

Thanks again,
Joel


I don't use effects in BiaB but if I did I would start on the far left and work to the right. That is plugin #1 in the first none, plugin #2 in the second none, etc.


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Originally Posted By: fourstringz

For patches and RealDrums that don't have any plugins, they each show "none, none, none, none" in their top slot. When clicking on "none" I see that a plugin can be added.

Does it matter which of the four "none" slots I select to add a plugin/effect?


For MIDI tracks, the first slot can also be used for adding a VST (Virtual Studio Technology was developed originally by Steinberg). This can be a Virtual Instrument (VSTi) or a DirectX Instrument Synthesizer (DXi)

Subsequent Slots (2,3,4) can only be used to add Effects (Fx) to that instrument in the first slot.

For RealTracks (audio tracks), all slots can be used for adding Fx.

Hope this assists.

Search for 'VST/DX Synths/Plugins' in Help for some valuable reference material.

(Others, feel free to correct this if it's not quite right)



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I also don't use effects in BIAB. In general, the order of plugins matters to the sound, but I don't know how BIAB orders them when there is more than one effect. In other words, you should, for example, do EQ before limiting. How does BIAB make that happen?


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Quote:
In other words, you should, for example, do EQ before limiting. How does BIAB make that happen?


I'm pretty BIAB processes them in order, so the output of the first plugin becomes the input for the second one one, etc. So, it is up to the user to order them correctly. I'm pretty sure there is not intelligence in the processing of the plugins.

RealBand, on the other hand, provides additional busses where you can insert plugins (in addition to the four available track plugins) and a knob to set how much signal gets sent to that bus from the track. But I'm pretty sure that the four slots on the track and the four slots on each of the busse and the four slots on the master output get processed similarly to what BIAB does (at least the interface is pretty much the same).


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Hi,

I can confirm that the signal chain in the plugins window runs top to bottom exactly as John described, in both Band-in-a-Box and RealBand.

Cheers
Kent
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Very good. Thank you for the info.


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