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RealBand
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Joined: Jun 2005
Posts: 7,697
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Veteran
Joined: Jun 2005
Posts: 7,697 |
We're getting off track here, my comments are still based on what was discussed in this thread originally.
I completely understand how to record and mix drums, I probably have 12-15 projects I did remotely using my Akai DPS 16 HD recorder plus a separate 12 channel mixer since the Akai only allows simultaneous recording of 8 tracks at once. I don't have an elaborate kit bag of 15 drum mics, I use 3-5 usually.
Listen to what the guy says at the 1:45 mark of your first example vid. He says "the most important thing to remember whether you have a couple of tracks or a whole lot of tracks, they are a single instrument". So take the individual track of the overhead mics for example. Are you going to be able to take that recording and plug it into another song using a different drum kit? Maybe but probably not because the rhythms the first drummer was playing will be bleeding through on the overhead mics and will be heard in the second kits recording where the drummer is playing different stuff. Therefore it's unlikely you will be able to change the elements of the original kit, you have more control over the mix but other than that, you're done.
The original point of contention at the beginning of this thread is he wanted to be able to change the performance aspects of the drums, add fills, change intros, swap out one drum for another etc. Having multichannel stems of a "single instrument" is not going to help with that. If you want to add, subtract or otherwise change that basic performance then you're talking about midi drum samplers and then you can write anything you want.
He's also requesting that somehow Biab or RB be able to generate a multiple track RD performance. They can't. They only can generate one RD track at a time. If that's a wishlist request, that's a heckuva request.
RB was originally Power Tracks and had nothing to do with Biab, it was it's own discrete program. PGM was somehow able to graft some Biab functions into PT and they called it Real Band. Biab only has one drum track, I certainly do not know anything about it's internal programming code but I do know as far as drums are concerned it takes the files that comprise one RD style, which is a recording of a full drum kit and chops them up according to what the user put on the chord grid. My point 4 years ago about file sizes and numbers of files was based on that.
This is the exact same concept when folks request more variations, more solo licks in the Real Tracks. Those things are great but they will greatly increase the file sizes which will in turn increase the generation times. I don't have to tell you most Biab users do not have the latest and greatest computer systems.
We hear complaints about how long it takes to generate songs including the drums. I just checked some RB filesizes in Explorer and the sizes are roughly between 3 and 12 MB. If they were somehow able to take say, 8 separate drum tracks requiring 8 different groups of files for each style so you're multiplying those average file sizes by 8 and mix and mash all that together to create a multichannel RD performance that consists of 8 separate tracks? How on earth could that possibly work with what we know about Biab now? And even if that were possible how long would it take to generate? 5 minutes just for the drum part? That's why I kept harping on audio vs midi. Generating midi is almost instant while generating audio tracks takes time.
Bob
Last edited by jazzmammal; 11/18/18 10:47 PM.
Biab/RB latest build, Win 11 Pro, Ryzen 5 5600 G, 512 Gig SSD, 16 Gigs Ram, Steinberg UR22 MkII, Roland Sonic Cell, Kurzweil PC3, Hammond SK1, Korg PA3XPro, Garritan JABB, Hypercanvas, Sampletank 3, more.
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