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what quality are these .wma's? What quality are the audiophile .wav's?
This becomes important when working in audio mode. I generally use .ogg files due to lossiness in mp3 and wma formats.
Moo
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From what I've seen, the wma are 160 and 128. The wav's are the original masters that are used to make the wma's.
You probably know that .ogg files are also lossy just like the mp3 and wma.
R
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To tell the truth I am surprised at how decent the .wma's sound.
And yes, .ogg is a lossy format like mp3 & .wma......
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I've been using the .WMAs on production tracks for a couple of years now. No real problems. I'm sure some audiophiles will tell me at some point how bad they sound, but it hasn't happened yet.
Best, Tom SmithWin10/64 • i7-8700K • 24 GB RAM BIAB 2025 • Reaper 7 • Izotope MPS AKG C1000S • IK iRig I/O Pro
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Maybe I didn't ask the question properly- What is the sampling rate of the wma file real tracks? This is important. Thanks.
Moo
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As Rachael said above: According to AudioShell, some are 160 Kbps, some 128 Kbps. The Holds seem to be 48 Kbps.
Best, Tom SmithWin10/64 • i7-8700K • 24 GB RAM BIAB 2025 • Reaper 7 • Izotope MPS AKG C1000S • IK iRig I/O Pro
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Of the .WMA files I looked at in /Holds, the sample rate is 44,100. The bit rate is 48 kbps. They were mono files, 16-bit. They sound quite good, auditioned by themselves.
The audiophile versions of the Holds are also 44,100, 16-bit mono, except they are .WAV and are not compressed, so they are about 10 times larger than the comparable .WMA version.
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Yes, the sampling rate is probably the same as the wavs, 44.1.
OGGS are also lossy, like mp3 and wma or aac.
Most of us cannot hear the difference. Some can hear a difference, or at least think they can. To spend that much more, they must really hear or think a lot of difference!
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Quote:
Some can hear a difference, or at least think they can. To spend that much more, they must really hear or think a lot of difference!
What to try a cool effect? The next time you record backing vocals, after you have mixed them, convert them to an mp3 file...way cool effect!
There is a difference between a .wav & a .wma, mp3, or any lossy scheme, and where most folks can tell it is in the human voice, because we know what it should sound like! 
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My love of OGG is due to the ease of lining up tracks when working with collaborators online. MP3 and WMA create major timing issues when brought into Sonar and other DAWS. OGG and APE are the best for collaboration online.
Moo
If it has four legs and moos...it MIGHT be Mr Moohead.
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That's interesting about the voice and compression, JCS. I notice it most on the drums, but I don't work much with vocals.
BIAB 2025 Win Audiophile. Software: Studio One 7 Pro, Swam horns, Acoustica-7, Notion 6, Song Master Pro, Win 11 Home. Hardware: Intel i9, 32 Gb; Roland Integra-7, Presonus 192 & Faderport 8, Royer 121, Adam Sub8 & Neumann 120 monitors.
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With a real good mp3 codec, like the LAME encoder, I'd bet he couldn't pass a double blindfold test on it, vocals or not.
There are physical reasons behind my bet.
--Mac
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PG Music Staff
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>>> My love of OGG is due to the ease of lining up tracks when working with collaborators online. MP3 and WMA create major timing issues when brought into Sonar and other DAWS. OGG and APE are the best for collaboration online.
There are no timing issues with WMA and M4a files as we use them in Band-in-a-Box. When you drag or work with the files they are WAVS anyway, so you are not manipulating WMA's. The files are typicaly 160kbps, 44K. They are stereo or mono, depening on the instrument (e.g. Drums, Guitars, Piano are stereo. Bass and solo instruments are usually mono.)
Have Fun! Peter Gannon PG Music Inc.
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Mac, if you are referring to the ability of our auditory sense ability to replace missing information, I understand about all of that...it is what the mp3 format is based around, this ability for our systems to replace the missing info. I have taken "blindfold" tests along with some other friends who wanted to try it out, and yes, we were not perfect. But when I can here the difference around 70% of the time (some were better, some where worse) then it is unreasonable to say it is all in someone's head, and that they "think" that they can tell a difference. It is like the arguments about how a DAW sounds, "Do the null test!" is the cry, but it is funny that folks can usually pick their favorite DAW from a list of tracks that have been played back thru several DAW's, when they all use the same Master track for all of them. It's all horses for course really, and something that will always have folks on both sides going "Oh Yea?!" 
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Quote:
Mac, if you are referring to the ability of our auditory sense ability to replace missing information, I understand about all of that...it is what the mp3 format is based around, this ability for our systems to replace the missing info.
The human voice simply does not contain much if at all above the 17KHz mp3 brickwall xeiling. Not hardly approaches it. That is the first physical hurdle I referred to above and the largest. It has nothing to do with psycho=acoustics, which is what you are referring to here. It is above 17KHz mark where the "losses" are most in an mp3 file.
Quote:
I have taken "blindfold" tests along with some other friends who wanted to try it out, and yes, we were not perfect. But when I can here the difference around 70% of the time (some were better, some where worse) then it is unreasonable to say it is all in someone's head, and that they "think" that they can tell a difference.
As an engineer, I cannot make a call on that either way. It could happen 70% of the time when throwing random answers at it also. Comprehensive testing might involve multiple, repeated tests, but really, unless you could nail it *every* time, then it is either not as apparent as you may think it to be or nonexistant. BTW -- when referring to auditory response, it is spelled, "hear" and not "here"...
If you can't identify it 100% of the time, be prepared to find out that it really isn't there to hear.
And -- be able to say out loud exactly what it is that you are listening for. Not in layman's terms, but in terms of the exact component or components.
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It is like the arguments about how a DAW sounds, "Do the null test!" is the cry, but it is funny that folks can usually pick their favorite DAW from a list of tracks that have been played back thru several DAW's, when they all use the same Master track for all of them.
Hear we go with that "usually" again...
Usually doesn't make it. Either you can hear the difference, ALL THE TIME, or you can't.
Example would be Absolute Pitch. Proven, by those who have acquired it, to be 100% accurate, 100% of the time.
The human ear system is actually quite infallible. It is that gray stuff in between that often blurs the issue.
Quote:
It's all horses for course really, and something that will always have folks on both sides going "Oh Yea?!"
And such is why companies can sell ridicuously priced "Audiophile grade" speaker cables that tout ridiculous things like the Oxygen Impregnated Copper for the high frequencies to travel on the outside of the conductor "better". Um, first of all, we are talking AUDIO frequencies here, the skin effect would not apply until the frequencies got MUCH higher than that. Physics.
There still exist a few codecs for mp3 that make hearing that it is mp3 readily apparent, though. The old "swishy" and "phasey" sound. That, too, is a dead giveaway and one should be able to nail its use 100% of the time, double blindfold or no.
--Mac
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Peter-
Thanks for the info. Now I understand why you can drag these files into Sonar. That's really good news.
Moo
If it has four legs and moos...it MIGHT be Mr Moohead.
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You are a very intelligent person, but the arrogance in some of your responses are too funny!  So let me get this straight, if you can not hear/repeat something 100%, then it does not count because it is not possible to hear/repeat it 100%?  What about allowing for the bad codecs, if everyone listen to the same bad codec (and there is a lot of music converted with them out there) , and "here" the difference between the mp3 & the wave, does that make them wrong to say that they can hear the difference? And usually does make it. I am sure that as a musician you usually play your instrument 100% dead on, but if you blow a couple parts thru out a gig does that mean you are a amateur, or do you keep your stats as a good musician because you "usually" play it 100%? Different levels of assumptions going on I reckon...  I guess we will agree to disagree, spelling mistakes on a Internet Forum and all.... We hope you & yours have a Great Christmas! 
i5 3.20GHz, 32gb RAM, 1tb SSD OS, 12tb HDD, 4gb gForce vid card, 32" monitor, Audient id44, Win10 x64, BiaB/RB 2023, Reaper 6,IK Multimedia Total Studio 3.5 MAX, Waves 10
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Quote:
You are a very intelligent person, but the arrogance in some of your responses are too funny! 
Thank you for the flowers.
But really, I think you are confusing arrogance and someone who is simply adament because he just may know something about what he's talking about.
Quote:
So let me get this straight, if you can not hear/repeat something 100%, then it does not count because it is not possible to hear/repeat it 100%? 
Pretty much. Example given concerned Absolute Pitch. If you can't identify the note heard 100% of the time, it wouldn't be called "absolute" now would it?
Quote:
What about allowing for the bad codecs, if everyone listen to the same bad codec (and there is a lot of music converted with them out there) , and "here" the difference between the mp3 & the wave, does that make them wrong to say that they can hear the difference?
Of course not, but your given example also doesn't have very much to do with what we're discussing here. And if you read my entire post up there, I believe I did indeed talk about the differences in codecs. If there is any assumption on my part at all here, it is that you would have done your blindfold using a reasonably good codec, if not the best available.
Quote:
And usually does make it. I am sure that as a musician you usually play your instrument 100% dead on, but if you blow a couple parts thru out a gig does that mean you are a amateur, or do you keep your stats as a good musician because you "usually" play it 100%?
The 100% part has always been my goal, yes. Amateur or pro doesn't matter here. Matter of fact, the amateur may just have more at stake than the pro. From the French, the word means, literally, "love of the craft". A pro merely got paid to do the job. Common misconception nowadays, I once wrote a little diatribe about that on another forum, one of the moderators made it permanent, misprints and all: What's an amateur?
Quote:
Different levels of assumptions going on I reckon... [/qyote]
I try to assume nothing, which is why I will call out anyone trying to make the subjective become the objective. . Merely trying to pass on information that I know to be true. Measurably, demonstrably true.
Quote:
I guess we will agree to disagree, spelling mistakes on a Internet Forum and all....
I am hoping that you will agree to reassess. Learning is and knowledge is power.
Quote:
We hope you & yours have a Great Christmas!
The same to you and yours.
(Um, is that the Royal "we"?...)
--Mac
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I'd like to report a thread hijacking to air traffic control.....
Moo
If it has four legs and moos...it MIGHT be Mr Moohead.
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Ask sales and support questions about Band-in-a-Box using natural language.
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New RealTracks Released with Band-in-a-Box 2025!
We’ve expanded the Band-in-a-Box® RealTracks library with 202 incredible new RealTracks (in sets 449-467) across Jazz, Blues, Funk, World, Pop, Rock, Country, Americana, and Praise & Worship—featuring your most requested styles!
Jazz, Blues & World (Sets 449–455):
These RealTracks includes “Soul Jazz” with Neil Swainson (bass), Mike Clark (drums), Charles Treadway (organ), Miles Black (piano), and Brent Mason (guitar). Enjoy “Requested ’60s” jazz, classic acoustic blues with Colin Linden, and more of our popular 2-handed piano soloing. Plus, a RealTracks first—Tango with bandoneon, recorded in Argentina!
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This collection includes Disco, slap bass ‘70s/‘80s pop, modern and ‘80s metal with Andy Wood, and a unique “Songwriter Potpourri” featuring Chinese folk instruments, piano, banjo, and more. You’ll also find a muted electric guitar style (a RealTracks first!) and “Producer Layered Guitar” styles for slick "produced" sound.
Country, Americana & Praise (Sets 462–467):
We’ve added new RealTracks across bro country, Americana, praise & worship, vintage country, and songwriter piano. Highlights include Brent Mason (electric guitar), Eddie Bayers (drums), Doug Jernigan (pedal steel), John Jarvis (piano), Glen Duncan (banjo, mandolin & fiddle), Mike Harrison (electric bass) and more—offering everything from modern sounds to heartfelt Americana styles
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You’ll also get slick ’80s metal guitar from Andy Wood, modern metal with guitarist Nico Santora, bass player Nick Schendzielos, and drummer Aaron Stechauner, more praise & worship, indie-folk, modern/bro country with Brent Mason, and “Songwriter Americana” with Johnny Hiland.
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- Look Ma! More MIDI 13: Country & Americana
- Instrumental Studies Set 22: 2-Hand Piano Soloing - Rhythm Changes
- MIDI SuperTracks Set 44: Jazz Piano
- Artist Performance Set 17: Songs with Vocals 7
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In this PAK you’ll discover: Minimalist Modern Funk, New Wave Synth Pop, Hard Bop Latin Groove, Gospel Country Shuffle, Cinematic Synthwave, '60s Motown, Funky Lo-Fi Bossa, Heavy 1980s Metal, Soft Muted 12-8 Folk, J-Pop Jazz Fusion, and many more!
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In this PAK you’ll discover: Minimalist Modern Funk, New Wave Synth Pop, Hard Bop Latin Groove, Gospel Country Shuffle, Cinematic Synthwave, '60s Motown, Funky Lo-Fi Bossa, Heavy 1980s Metal, Soft Muted 12-8 Folk, J-Pop Jazz Fusion, and many more!
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Note: The Xtra Styles require the UltraPAK, UltraPAK+, or Audiophile Edition of Band-in-a-Box®. (Xtra Styles PAK 20 requires the 2025 or higher UltraPAK, UltraPAK+, or Audiophile Edition. They will not work with the Pro or MegaPAK version because they need the RealTracks from the UltraPAK, UltraPAK+, or Audiophile Edition.
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We've just released XPro Styles PAK 9 for Windows & Mac Band-in-a-Box version 2025 (and higher) with 100 brand new RealStyles, plus 29 RealTracks/RealDrums!
We've been hard at it to bring you the latest and greatest in this 9th installment of our popular XPro Styles PAK series! Included are 75 styles spanning the rock & pop, jazz, and country genres (25 styles each) that fans have come to expect, as well as 25 styles in this volume's wildcard genre: funk & R&B!
If you're itching to get a sneak peek at what's included in XPro Styles PAK 9, here is a small helping of what you can look forward to: Funky R&B Horns, Upbeat Celtic Rock, Jazz Fusion Salsa, Gentle Indie Folk, Cool '60s Soul, Funky '70s R&B, Smooth Jazz Hip Hop, Acoustic Rockabilly Swing, Funky Reggae Dub, Dreamy Retro Latin Jazz, Retro Soul-Rock Fusion, and much more!
Special Pricing! Until July 31, 2024, all the XPro Styles PAKs 1 - 9 are on sale for only $29 ea (Reg. $49 ea), or get them all in the XPro Styles PAK Bundle for only $149 (reg. $299)! Order now!
Learn more and listen to demos of XPro Styles PAKs.
Video: XPro Styles PAK 9 Overview & Styles Demos: Watch now!
XPro Styles PAKs require Band-in-a-Box® 2025 or higher and are compatible with ANY package, including the Pro, MegaPAK, UltraPAK, UltraPAK+, and Audiophile Edition.
Video: Band-in-a-Box® 2025 for Mac®: VST3 Plugin Support
Band-in-a-Box® 2025 for Mac® now includes support for VST3 plugins, alongside VST and AU. Use them with MIDI or audio tracks for even more creative possibilities in your music production.
Band-in-a-Box® 2025 for Macs®: VST3 Plugin Support
Video: Band-in-a-Box® 2025 for Mac®: Using VST3 Plugins
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