Originally Posted By: JohnJohnJohn


What tracks do I lose?

When you > Select RealTracks > Generate MultiRiffs..
if you are still in your current song (session)
it will DELETE your current tracks and replace them with
7 tracks with the same selected instrument
(This still needs to be fixed and implemented by PG,
a "Do you want to Save Current Song" is needed when
MultiRiff is selected and the new MultiRiff Song (session)
will be Saved as Current Song - MultiRiffs.SGU if you hit Save/As)


What is a new session? new Song

And what do you mean that BIAB can't do "bar by bar" regeneration?
You are not generating MultiRiffs over the selected bars of a current instrument.

Finally, if I understand your suggestion you are saying it is better to use the VST plugin on tracks instead of the new built-in multiriff feature?
Using the BB MultiRiffs feature the MultiRiffs would be in one Song session.SGU and your actual Song will be in another .SGU
where as if you use the BB Plugin in BB you can have all the song tracks as well as all the MultiRiffs for all instruments in the one Song session.SGU that you can play back in sync with with the existing BB tracks and this allows for so many options like dragging sections out of the BB Plugin directly into the Audio Edit track to create the exact track you need.
As I mentioned above in the How To MultiRiffs Biab Guide
you load a downmix master of your current song you want the riffs for into the Audio track, so you will have 7 riffs and the Audio track, you solo the Audio track and solo one of the MultiRiff tracks and hit Play, repeat this soloing each riff until you find one that fits best. Then you import that track into the actual Song.SGU Audio track.
So that's the 2 ways to do MultiRiffs (unless you want to RealBand).