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If so, how does it work?

Is it bar by bar?

Do I just select bars and then generate multiriffs? How do I indicate which track to generate them for?

How is the time? Does it generate a small set of bars, say 4 bars, really quickly?

Do you have to freeze everything else to get this to work?

Just very curious as to how this has been implemented. I'll be upgrading before the sale ends but kinda curious now.

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JJJ, there is a Link here that describes how to use the new feature.

You can select a range of bars or the entire song. You can also select which RealTrack to take the riffs from. You can then solo each of the generations (or even play multiple ones simultaneously).

I understand that the output is designed to go to a DAW, but there may be ways to direct the output to BiaB, (maybe an enhancement is required to deliver this).


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<< there may be ways to direct the output to BiaB >>

Yes there is.

It saves 7 WAV files and these can be comped or you can choose to use one or any combination and import these snippets back into the BIAB project onto the Audio Channel.


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Originally Posted By: VideoTrack
JJJ, there is a Link here that describes how to use the new feature.

You can select a range of bars or the entire song. You can also select which RealTrack to take the riffs from. You can then solo each of the generations (or even play multiple ones simultaneously).

I understand that the output is designed to go to a DAW, but there may be ways to direct the output to BiaB, (maybe an enhancement is required to deliver this).

Thanks VT!

I just read that and I am already concerned that they (apparently) didn't fully integrate this into BIAB but instead output the multiriffs as WAV files that are no longer integrated with your BIAB song!

So what happens when I have generated 10 different sections? Do I now have to export my main song as WAV and piece together all of those 10 sections? Or does BIAB automatically piece it all together for me into a single coherent track?

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I posted this elsewhere:

EDIT: I asked for a padding option for the multiriifs so it will add blank audio from bar -1 to the start of the riff,
so for now when you import the riff set it to start on the bar where the riff starts.
And also I noticed the drag n drop Audio Import is working BUT it only shows up to bar 6 in the Audio Edit window so that is useless at the moment, and the floating Audio Edit doesn't support drag n drop at the moment.


PG will most likely make a video for this.
But I will just let you know that if you need a riff for a song,
you first drag your master of the current song to WAV
then out to a folder.
Now select the bars where you want the MultiRiff,
Right click a track up the top > Select RealTracks > Generate MultiRiffs,
choose instrument,
File > Import > Import Audio > select the song master.wav
In the Mixer bottom right click AUDIO to show Audio track,
click it's solo
now right click track 1 solo
Play
now right click track 1 solo
now right click track 2 solo
and so on until you find a riff that fits.
You can Import that Riff from C:\bb\DragDrop into the Audio track of the original song.

Last edited by Pipeline; 12/01/19 06:05 PM.
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Originally Posted By: Charlie Fogle
<< there may be ways to direct the output to BiaB >>

Yes there is.

It saves 7 WAV files and these can be comped or you can choose to use one or any combination and import these snippets back into the BIAB project onto the Audio Channel.

Thanks Charlie, yes, that is correct. But it uses another track as the destination (Audio). I'm not sure then that you could multi-riff more than one track once the Audio track had already been used for a previous track's multi-riff. This is only a guess, I don't profess to really know.


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Originally Posted By: Charlie Fogle
<< there may be ways to direct the output to BiaB >>

Yes there is.

It saves 7 WAV files and these can be comped or you can choose to use one or any combination and import these snippets back into the BIAB project onto the Audio Channel.

Charlie, thanks for the feedback.

When you say they can be comped and imported back into the audio channel, does it know where to put them? Or maybe it saves blank space before the multiriff begins?

And what happens when I have a bunch of multiriffs generated? For example, maybe I generate multiriffs for piano bars 2, 17, 21-29 and 30. Then I generate multiriffs for guitar bars 10-13, 22-24 and 45. Is that a total of 49 WAV files (7 x 7) that are stored? And how in the world would BIAB reassemble those on the audio channel?

I suspect you (or someone) is going to explain some limitation as to how many sets of multiriffs can be generated for a single BIAB song because otherwise this gets incredibly messy very quickly.

Seems like just replacing the selected bars with new RealTrack references would have made for a much cleaner implementation. If I freeze my tracks and save my BIAB song, next time I open it BIAB is capable of retrieving the proper set of RealTrack riffs and reassemble the song for me. I'd love if it did the multiriffs that way as well.

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just remember this is not RB or the plugin it is not a typical DAW. true comping is best done in a typical DAW.


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Originally Posted By: Rob Helms
just remember this is not RB or the plugin it is not a typical DAW. true comping is best done in a typical DAW.

Yeah I get that but while working in BIAB I am NOT comping yet! I am still building the song. Maybe I'll add a prechorus or another verse or an outro, etc.

I was really hoping they would do something like this,

1) let me select bars to regenerate
2) bring in 7 riffs
3) let me pick one
4) replace what was previously on those bars with the new RealTrack riffs

This would keep the song intact in native BIAB format with references to the RealTracks. And I could just repeat the process as many times as I want on multiple tracks until I get everything just right before exporting WAVs. Then, when I am ready, I'd move to my DAW.

Alas, it sounds like it will be more complicated that that.

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Originally Posted By: JohnJohnJohn

Charlie, thanks for the feedback.

When you say they can be comped and imported back into the audio channel, does it know where to put them? Or maybe it saves blank space before the multiriff begins?

And what happens when I have a bunch of multiriffs generated? For example, maybe I generate multiriffs for piano bars 2, 17, 21-29 and 30. Then I generate multiriffs for guitar bars 10-13, 22-24 and 45. Is that a total of 49 WAV files (7 x 7) that are stored? And how in the world would BIAB reassemble those on the audio channel?

I suspect you (or someone) is going to explain some limitation as to how many sets of multiriffs can be generated for a single BIAB song because otherwise this gets incredibly messy very quickly.

Seems like just replacing the selected bars with new RealTrack references would have made for a much cleaner implementation. If I freeze my tracks and save my BIAB song, next time I open it BIAB is capable of retrieving the proper set of RealTrack riffs and reassemble the song for me. I'd love if it did the multiriffs that way as well.


Each multi riff is saved as an individual WAV file in the DAW Dropbox folder. Each multi Riff can be the whole track or just a portion of bars. What can be comped in BIAB so far as I can tell from the time I've experimented with it are the portions. Multiple clips can be combined into a single track. Usually a riff of just a few bars. Using a riff, if they are repeating throughout the song, all seven riffs could be placed onto the Audio Track at various bars so that though the riff repeats, every repeat will be a slightly different regeneration. In your example of generating multiple files from multiple instruments, you will choose from the various snippets of audio and can mix between the various instruments and insert them all onto a single audio track. Assembly of the track is done manually from the insert audio menu window. This audio track can be converted to a Performance Track and the process repeated with again from the multi riffs in the drop box folder. This has been possible for some time except in the past, entire tracks had to be generated and the Audio track opened in a DAW to extract the individual riffs.

Comments by Dr. Gannon in another thread discussing multi riffs indicate there may be enhancements to streamline multi riff use within the BIAB project but initially, it was thought the multi riffs would primarily be moved to a DAW and used there.


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I updated my Multiriff how to post above:

EDIT: I asked for a padding option for the multiriifs so it will add blank audio from bar -1 to the start of the riff,
so for now when you import the riff set it to start on the bar where the riff starts.
And also I noticed the drag n drop Audio Import is working BUT it only shows up to bar 6 in the Audio Edit window so that is useless at the moment, and the floating Audio Edit doesn't support drag n drop at the moment.
And the midi drag n drop is not working in the piano roll yet:

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Originally Posted By: VideoTrack

Thanks Charlie, yes, that is correct. But it uses another track as the destination (Audio). I'm not sure then that you could multi-riff more than one track once the Audio track had already been used for a previous track's multi-riff. This is only a guess, I don't profess to really know.


The Audio Track can be converted to a Performance Track and moved to another channel so although there's only a single Audio Channel, it can be used over and over.

This process will work exceptionally well with bouncing various styles, combinations of Performance Tracks and using multiple instruments on the individual channels to create quite complex arrangements.

Because the BIAB generation engine reads ahead, BIAB does really good and accurate cross fades between the changes throughout a track.

Also, because this editing is being done digitally until rendered, there's no drops in quality of the bounces.


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Thanks again Charlie!

This sounds quite complicated so far. Maybe it will make more sense to me once I try it myself.

As another example, let's say I use the multiriff feature on bars 5-8 of the piano and also on 5-8 of the guitar. To bring this back into BIAB on the audio channel does it combine those into a single track? If so I have lost the ability to later handle them separately in the DAW.

Also, what happens to the bars I am replacing in my song? Do they get erased? If not, how can I ever hear the new multiriffs in context inside BIAB?

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This is the easiest way of all to do it, you can have as many Plugins as you like in BB all with 21 tracks, the plugin will also let you load an Audio track in to sync playback to. But there is a sync issue at the moment:
https://www.dropbox.com/s/ys5cguc2uxbr9xc/BB-BB-VST-Multiriffs2.mp4?dl=0

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Originally Posted By: Pipeline
This is the easiest way of all to do it, you can have as many Plugins as you like in BB all with 21 tracks, the plugin will also let you load an Audio track in to sync playback to. But there is a sync issue at the moment:
https://www.dropbox.com/s/ys5cguc2uxbr9xc/BB-BB-VST-Multiriffs2.mp4?dl=0

But now you're back to complete tracks and not bar by bar, right? Plus, as you noted, there is a synch issue.

To me this all sounds too complex for the typical BIAB user.

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You might be looking for bar by bar regeneration but you can't do that with Biab MultiRiffs as you loose your current tracks when it starts a new session with 7 new tracks.
You then choose one of those tracks and import it back into the Audio track of you original song as I described in an earlier post.
What I described with using the BB Plugin allows you to have all the separate tracks within the one instance of Biab until you are ready to transfer to the DAW by simple drag n drop.
When the Audio Edit drag n drop is fixed you can drag sections out of the BB Plugin directly into the Audio Edit track at any bar.
I'm sure the sync issue will be fixed very soon.

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Originally Posted By: Pipeline
You might be looking for bar by bar regeneration but you can't do that with Biab MultiRiffs as you loose your current tracks when it starts a new session with 7 new tracks.
You then choose one of those tracks and import it back into the Audio track of you original song as I described in an earlier post.
What I described with using the BB Plugin allows you to have all the separate tracks within the one instance of Biab until you are ready to transfer to the DAW by simple drag n drop.
When the Audio Edit drag n drop is fixed you can drag sections out of the BB Plugin directly into the Audio Edit track at any bar.
I'm sure the sync issue will be fixed very soon.

Thanks Pipeline but I am really not following you! smile

What tracks do I lose?

What is a new session?

And what do you mean that BIAB can't do "bar by bar" regeneration?

Finally, if I understand your suggestion you are saying it is better to use the VST plugin on tracks instead of the new built-in multiriff feature?

I really appreciate your help and apologize in advance for my not understanding; I suspect you are giving me some good info!!

Last edited by JohnJohnJohn; 12/02/19 09:19 AM.
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Originally Posted By: JohnJohnJohn


What tracks do I lose?

When you > Select RealTracks > Generate MultiRiffs..
if you are still in your current song (session)
it will DELETE your current tracks and replace them with
7 tracks with the same selected instrument
(This still needs to be fixed and implemented by PG,
a "Do you want to Save Current Song" is needed when
MultiRiff is selected and the new MultiRiff Song (session)
will be Saved as Current Song - MultiRiffs.SGU if you hit Save/As)


What is a new session? new Song

And what do you mean that BIAB can't do "bar by bar" regeneration?
You are not generating MultiRiffs over the selected bars of a current instrument.

Finally, if I understand your suggestion you are saying it is better to use the VST plugin on tracks instead of the new built-in multiriff feature?
Using the BB MultiRiffs feature the MultiRiffs would be in one Song session.SGU and your actual Song will be in another .SGU
where as if you use the BB Plugin in BB you can have all the song tracks as well as all the MultiRiffs for all instruments in the one Song session.SGU that you can play back in sync with with the existing BB tracks and this allows for so many options like dragging sections out of the BB Plugin directly into the Audio Edit track to create the exact track you need.
As I mentioned above in the How To MultiRiffs Biab Guide
you load a downmix master of your current song you want the riffs for into the Audio track, so you will have 7 riffs and the Audio track, you solo the Audio track and solo one of the MultiRiff tracks and hit Play, repeat this soloing each riff until you find one that fits best. Then you import that track into the actual Song.SGU Audio track.
So that's the 2 ways to do MultiRiffs (unless you want to RealBand).



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Pipeline, thank you so much for 1) understanding this and 2) sharing that understanding with the rest of us!

The new multiriff feature seems too complicated for me to use effectively. I will try your plugin multiriff technique and if that does not work for me I'll just keep doing what someone here suggested a long time ago...

1) Save final song with all tracks frozen.
2) Unfreeze and regenerate any tracks I need. Freeze and save again as a new song.
3) Repeat #2 until I get enough options and then comp it all in the DAW

I was so hopeful for bar by bar, in-place RealTrack regeneration. Oh well.

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You will need to wait until they fix the sync issue with the current Plugin version in Biab. Once that's done I think you will find it easy.

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