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Originally Posted By: JohnJohnJohn
If so, how does it work?

Is it bar by bar?

Do I just select bars and then generate multiriffs? How do I indicate which track to generate them for?

How is the time? Does it generate a small set of bars, say 4 bars, really quickly?

Do you have to freeze everything else to get this to work?

Just very curious as to how this has been implemented. I'll be upgrading before the sale ends but kinda curious now.

no problems here...
I selected 8 bars, from my BB arrangement,and then selected the "multiriff" command... BIAB quickly generated 7 variations of a solo guitar RT... I then dragged them into my DAW project... Cutting & pasting together those 7 "multiriffs" I was able to construct one killer middle 8 lead ride... worked great... I'm very happy with this excellent new feature.


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<< I use the multiriff feature on bars 5-8 of the piano and also on 5-8 of the guitar. To bring this back into BIAB on the audio channel does it combine those into a single track? If so I have lost the ability to later handle them separately in the DAW. >>

In BIAB, no, it does not combine those into a single track. You will have 7 separate WAV's of the 4 bars of piano and 7 separate WAV's of the 4 separate bars of the guitar. I haven't tried this yet with any of the new Multi Riff segments of audio but in prior versions of BIAB I have imported different segments of audio and edited those segments on the Audio Channel using the audio editor tools. cut/copy/paste, normalize, silence, amplify, fade in, and fade out. The PGM Audio Plug in's are also available from the top Tool Bar at Audio\Plugin for compressor, gate, gain edits, chorus, flanger and other plugins.

It's my thought that all 14 of the Multi Riff individual WAV's can be imported into the Audio Channel and edited using the various editing tools to comp one or more individual Multi Riffs to drop into a custom Audio Channel and then use Bar Settings to Mute and Unmute audio segment inserts between a RealTrack Channel and the custom audio channel. They can be mixed and matched as desired between the piano audio and guitar audio. This process is much easier and faster than it appears as I've written it out. I can almost always edit a single audio track faster than opening a DAW and exporting and importing between the DAW and BIAB.

An easier way to do this with two instruments though is to utilize the feature that multiple instruments can be placed on each track to program back and forth replacing of a Piano and Guitar on the same track. Whereas using audio multi riffs would allow such a channel to be more customized and complex.






<<Also, what happens to the bars I am replacing in my song? Do they get erased? If not, how can I ever hear the new multiriffs in context inside BIAB? >>

Once you've generated the seven multi riffs and they've replaced the song's tracks with the seven multi riffs and they're saved to the drop box, Ctrl-Z will revert the mixer back to the original tracks.

If you Right click and open the menu at the WAV box of the drop menu, the individual tracks can be auditioned.

Last edited by Charlie Fogle; 12/04/19 04:41 PM.

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Here's yet another way, I freeze the BB tracks without generating,
add Band-in-a-Box DAW VST FX Plugin.dll to each RealTrack/Drum
On a midi track I add MiniHost in that I load Band-in-a-Box DAW VST Plugin.dll and send it out to A virtual instrument in this case EZKeys.
You can add any FX you like after the BB VST.

In each BB Plugin I can load a MultiRiff of the same instrument, I can load different drums in the BB Plugin on the Drum track, I can load lot of different SuperMidiTracks in the BB Plugin in MiniHost.
Now I 38 tracks in BB that I can solo and choose the best combination.
If the song's chords are changed you just load that SGU into each plugin.

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I was so looking forward to this feature only to find out it wasn't true. It is so unworkable that you might as well just do it inside a DAW. You would think that by now PGMusic would have found a way to have more than 7 tracks in Band In A Box. I wonder what their programmers have been working on all of these years?

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Originally Posted By: rcarver
I was so looking forward to this feature only to find out it wasn't true. It is so unworkable that you might as well just do it inside a DAW. You would think that by now PGMusic would have found a way to have more than 7 tracks in Band In A Box. I wonder what their programmers have been working on all of these years?


What's not true? The multiriff feature worked perfectly for me...
7 variations of a selected region of a chosen realtrack, generated quickly, and saved to BB/DragDrop folder. from there, I Copied & Pasted to my Cakewalk project folder, to be dragged into my project... back in Biab, typing Ctrl+z reverts me back to previous state of saved song.


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Originally Posted By: bloc-head
Originally Posted By: rcarver
I was so looking forward to this feature only to find out it wasn't true. It is so unworkable that you might as well just do it inside a DAW. You would think that by now PGMusic would have found a way to have more than 7 tracks in Band In A Box. I wonder what their programmers have been working on all of these years?


What's not true? The multiriff feature worked perfectly for me...
7 variations of a selected region of a chosen realtrack, generated quickly, and saved to BB/DragDrop folder. from there, I Copied & Pasted to my Cakewalk project folder, to be dragged into my project... back in Biab, typing Ctrl+z reverts me back to previous state of saved song.

I think most of us were hoping for the ability to simply choose some bars inside our song and have BIAB offer several options to replace them with. Right there inline. In our active song. Similar to how they already do it in Realband. Then, once we chose the preferred replacement bars we'd just save our song or export it just like we do now to finish our production. How it was implemented seems much more complex than that.

Last edited by JohnJohnJohn; 12/05/19 11:21 AM.
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If it worked perfectly, it would have all been done in BIAB without the need for Cakewalk or temp folders at all.

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Originally Posted By: JohnJohnJohn

I think most of us were hoping for the ability to simply choose some bars inside our song and have BIAB offer several options to replace them with. Right there inline. In our active song. Similar to how they already do it in Realband.

I must admit, that was my understanding of how this should fundamentally work. I don't think it should be necessary to use a separate DAW, or to create performance tracks, or to use other tracks to manage the output.

They could be options, sure, but as a base function, the results should be able to be placed directly into the track that the multi-riff was generated from.


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Thank you JohnJohnJohn. You are absolutely right. This was a cheap fix at best.

Last edited by rcarver; 12/05/19 11:30 AM.
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I don't know where they got that idea from ???
Biab MultiRiffs an Easier Way blush
Having it bar by bar over the existing track data would be best but I just thought they may have had technical issues with it as the tracks are in RAM and nothing had been done for years ?

But you would think they could just regenerated the track data for that section (the same data that is saved in the SGU as there is no audio data, so it will have the source address for each bar/half bar RTXXX, file ac0641.wav, time, transpose amount) paste replace that data in the BB track then save that data to RAM replacing the existing track in RAM.
(that's why you can change frozen tracks to normal or Direct Input just by replacing the source file)
Sure you wouldn't have 7 to choose from but you just select the bar/s and track > Regenerate Select Bars on Selected track,
you play
if you like it then keep it
else goto Regenerate


Does that make any sense ?

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the new multiriff utility saved time for me, by not having to render / re-generate / render / re-generate / render / re-generate / render / re-generate / render / re-generate / render / re-generate / render / etc...

I wanted 7 variations of an 8 bar lead ride... for my DAW project...
this feature sped up my workflow... Thanks PGMusic


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Originally Posted By: rcarver
I was so looking forward to this feature only to find out it wasn't true. It is so unworkable that you might as well just do it inside a DAW. You would think that by now PGMusic would have found a way to have more than 7 tracks in Band In A Box. I wonder what their programmers have been working on all of these years?


According to Dr. Gannon's statement in another post, it seems PG Music assumed the multi riffs would be used in a DAW. For me having read discussions about this over the course of the last few years, that seemed a logical conclusion for them to reach. Who knows, improvements may be coming. It works like a charm when it's used as the developers designed, being moved to a DAW. It's only a few steps more to use the generated multi riffs in BIAB .

The reason it seems a logical conclusion to me is because BIAB has always been able to generate more than 7 tracks in the program. It's always been possible when BIAB was midi and regarding audio and RealTracks, as long as the program has had an audio track and Performance Tracks available to the user. It's been available for all the years I've personally used the program. It is a simple process but mostly disregarded in practice. The paramount reason mentioned in forum discussions for not using the feature is how much 'easier' it is to do in a DAW.


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And another option is Biab Lite® (C:\bb\BBPlugin\Files\Band-in-a-Box DAW Plugin Standalone.exe).

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Originally Posted By: bloc-head
I wanted 7 variations of an 8 bar lead ride... for my DAW project...
this feature sped up my workflow... Thanks PGMusic

Wow! How fortunate that you wanted 7 variations and that is exactly what you got! laugh

Seriously though, I'm glad to hear it works well for you. And it may prove to be a useful feature for me as well. I just think it would have been so much better if it worked inline and left me with a coherent track I could freeze and save along with my song.

Last edited by JohnJohnJohn; 12/05/19 02:21 PM.
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This may be surprising to some, but I rarely ever use a DAW.

If I'm creating a backing track to play along with, I actually never work outside of BiaB. My workflow remains entirely within BiaB.

For that reason, the Multi-Riff output I select needs to load straight back into the track for it to be usable for me. YMMV.


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Originally Posted By: Pipeline
I don't know where they got that idea from ???
Biab MultiRiffs an Easier Way blush
Having it bar by bar over the existing track data would be best but I just thought they may have had technical issues with it as the tracks are in RAM and nothing had been done for years ?

But you would think they could just regenerated the track data for that section (the same data that is saved in the SGU as there is no audio data, so it will have the source address for each bar/half bar RTXXX, file ac0641.wav, time, transpose amount) paste replace that data in the BB track then save that data to RAM replacing the existing track in RAM.
(that's why you can change frozen tracks to normal or Direct Input just by replacing the source file)
Sure you wouldn't have 7 to choose from but you just select the bar/s and track > Regenerate Select Bars on Selected track,
you play
if you like it then keep it
else goto Regenerate


Does that make any sense ?

You put the answer out there for anyone to implement but...

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Originally Posted By: Pipeline
Does that make any sense ?


Absolutely. I wouldn't have thought there was any other way to do this, but then I see what they did. Just the fact that when you are done generating the new tracks you have to "undo" what you did in order to get back to your chart, seems odd.

It is all about workflow and this was not what I expected. But it will work for some. I will just use the BIAB-VST... Opps, I forgot - nevermind. crazy


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here's a new request Bar to Bar Regeneration
EDIT: well it's certainly not NEW.

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I get it... I imagine i know where you're coming from, but... I'm all about the the final mix... I've never relied on Biab for a finished product... I love it for what it can do, not for what it could do...


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Originally Posted By: bloc-head
I'm all about the the final mix

I think we all are. But how you get there is worth considering and improving!

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