<<< The good folks at PG Music have often produced something better than what we envisioned. And I think the concept, of giving BIAB the ability (as in RealBand) to regenerate less than the whole track(s), is clear enough. >>>

I suggest they have produced something better and it's something that overcomes self-imposed limitations in the suggestions made here that have not been acknowledged or addressed. It was implemented several years ago and enhanced over the last two version releases.

It's not mentioned in this thread. I've not seen the method described or discussed as being used in a User Showcase BIAB song release. It's use may be so common one doesn't even think to mention it. However, there is no indication who may or may not be aware.

There is a finite limit to the possible different regeneration's with bar-to-bar regeneration / bar freeze / section freeze over specified chord changes of a single RealTrack. I think this limitation is recognized by BIAB/RB staff in the number of multi riffs when the technique is used and is set at 7 in both programs. Because the recorded audio of a single RealTrack is limited to that single instrument RealTrack and is a finite recording, at some point over any specific chord progression, the audio clips will begin to repeat. Seven may be a number that assures no repeats.

With RealTracks, there will always be a finite limit of usable audio clips for any bar-to-bar regeneration / bar freeze / section freeze over specified chord changes. But BIAB programmers provided a tool years ago to greatly expand the quantity of audio to select regeneration material from.

Most should agree that more material to choose from will produce more variety and uniqueness to your custom tracks thus a better quality selection.

There are many instances of RealTrack session musicians recording multiple RealTracks using the same instrument and many times, even the same tone. A situation where a RealTrack is recorded at different bpm's can result in more usable material to select for a bar to bar regeneration. Assuming 80% of 125 bpm RT is not usable in a song set to a 65 bpm tempo due to artifacts, that's still a 20% increase in usable material for your track. Session artists may use the same instrument but play a different rhythm pattern or a different style. The session artist may use a slightly different tone but the same instrument, or play a different instrument that will work with similar instruments. Different session artists using different instruments may also be interchangeable between individual RT's in short audio clips that's regenerated.

But real life results are most times much better than the above example. The recorded audio of most RealTrack instruments are usable across many different styles. With over 3,100 hours and more than 2,900 instruments, the StylePicker and RealTrack Picker becomes a Google type search engine of pristine, studio quality audio to use in one's project.

Here's a recent example of this feature I used on a recent project. I auditioned a RT I liked but wanted regenerations to improve the track.

I used the StylePicker filtered to the session artist and the StylePicker listed 67 styles for that artist using 8 different RealTracks. 67 Styles tells me this particular artist and guitar instrument should be quite usable in many different song types and variations.

These eight RealTracks all use the same guitar and the bpm's ranged from 65 - 100. So I'm working with 8 RealTracks by the Same artist using the same guitar at tempo's that should work well without too many artifacts....

The eight RealTracks were a mixture of soloist's and rhythm patterns.
The eight RealTracks were both even feel and swing feel.

Over my particular chord progression, I obtained usable rhythm patterns in swing and even feel and also usable audio clips mixing the two feels together.
Over my particular chord progression, I obtained usable solos in swing and even feel and also usable audio clips mixing the two feels together.

Using the Medley Feature in the RealTrack Picker that allows up to 10 instrument changes per Mixer Channel, I obtained dozens of variations of all eight instruments being used in my specific song's chord progression yielding dozens of combinations between the eight instruments to copy/paste and combine together different clips and have the greatest possible variations of 'multi riffs' from a single render of the song. Each track from the Mixer is available to export to audio and imported a DAW or RB and one has more variety in a single render of a BIAB chord chart than hours of single RT Multi Riffs from each individual RT would have produced.

Over the last two version releases, PGMusic has added a button selection to provide easy access to an artist search. They've enhanced the Medley Feature adding panning and volume automation between the different instruments occupying the same track to level out volume differences in the recorded audio tracks and allow obvious panning variations. They've added Medley RealTracks to the existing number previously released.

They created 'thickening' to display some of the power these features have contained all along.

My Wishlist item is I'd like to see some of you experiment with these tools and features and let the forum know the results and your thoughts.






Last edited by Charlie Fogle; 01/13/20 09:03 AM.

BIAB 2025:RB 2025, Latest builds: Dell Optiplex 7040 Desktop; Windows-10-64 bit, Intel Core i7-6700 3.4GHz CPU and 16 GB Ram Memory.