If I filter for RealDrums with notation and generate tracks only a few of them actually contain MIDI data.
Please fix this ASAP. The real charts for "nearly all" drums has been touted as new feature for 2020. This and the improved plugin (marketing) have been convinced me to buy the upgrade.
The plugin is buggy and the real charts are broken.
Hi Noel, SurfRockDoubleTwo^01 or most in that area are examples if you pull them into Drag and Drop won’t work in an understandable way. It comes out as rubbish.
If you export the MIDI you’ll get Kick, Snare and Hi Hat but no fills.
That is just one example and on my machine but there are other ways out by going to a different area Say NashvilleEven8 I got something that suited my part. I got to this using QuickList replacement.
Tony
Last edited by Teunis; 02/23/2005:46 PM.
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Got the same results with the surf drums you listed. Haven't tested this widely, but have had mixed results with getting the RealDrums to translate into something similar in MIDI drums.
DC Ron BiaB Audiophile Presonus Studio One ASUS I9-12900K DAW, 32 GB RAM Presonus Faderport 16 Too many guitars (is that a thing?)
Andrew, THANK YOU for the quick reply. Am not the OP, but...yes, the chart LOOKS correct for me, too. And BiaB's visual drum kit even plays along with the RealDrums correctly. But the MIDI track dragged into the drop zone doesn't produce anything like that when applied to the EZDrummer 2 drum kit in my Studio One DAW.
For me, I'm looking for more control over the drum track than RealDrums provides. So this would be cool if I could figure out how to make it work...
DC Ron BiaB Audiophile Presonus Studio One ASUS I9-12900K DAW, 32 GB RAM Presonus Faderport 16 Too many guitars (is that a thing?)
Andrew, the issue is when you drag and drop the MIDI it comes out rubbish. If you export the MIDI you get a similar result to the notes displayed but no fills.
Tony
HP i7-4770 16GB 1TB SSD, Win 10 Home, Focusrite 2i2 3rd Gen, Launchkey 61, Maton CW80, Telecaster, Ovation Elite TX, Yamaha Pacifica 612 BB 2022(912) RB 2022(2), CakeWalk, Reaper 6, Audacity, Melodyne 5 Editor, Izotope Music Production Suite 4.1
It works if the MIDI file is opened in RealBand... I think the main issue is that the saved drum notes have a zero duration. Also they seem to be on channel 1 by default. If you change the duration of the notes and set them to channel 10, does the track then play how you expect in your DAW?
Hi Andrew, unfortunately I don't have RealBand set up too well and have no drum VST set in it. When I pull the drag and drop into a DAW (in this case Cakewalk) the file is setup for Channel 1 as you say but that is not an issue Addictive Drums can see channel 1. The file is still an issue if I change the notes to channel 10.
The velocity for most notes is between 5 and 10 or so. The note length can be anything up to the length of the entire song. A Drum hit for 20 plus quarter beats is a bit much me thinks. But a cymbal for over 400 beats is over the top.
Setting the velocity to something better and the length to realistic figures is still rubbish with double hits or none at all. Basically nonsensical rubbish.
I hope to have attached a couple of shots showing what I mean.
Edit: I did manage to get the file to go to Addictive Drums in a RealBand but it was nothing like what the RealDrums were. In fact different hits altogether and all over the shop. I guess if you hit random enough you will get some hits on time.
As I said I found a way around by going to a different RealDrum style.
Tony
Last edited by Teunis; 02/26/2009:28 PM.
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Actually I don't even get the charts within the notation window of BIAB
Just to address the original poster's issue, it doesn't seem like you have the drum notation files at all. I would suggest that you look in one of the Drum folders like SurfRockDoubleTwo^ and see if you actually see an .SGU file in there. If not, that would explain why you don't see the drum notation. I would expect the Band-in-a-Box patch to fix that issue, as long as you select your correct Drums folder in the installer. Also, I see that there may be a bug with Drum notation not appearing in saved frozen tracks, and perhaps this is what the problem is.
Quote:
Basically nonsensical rubbish.
Now let's talk about this issue, since so far I cannot duplicate this situation. I'll explain one test I did, and maybe you could do the same and see if your results are the same...
1. Loaded _HANGTEN and created a 12 bar song, which has part markers (so, drums fills) every 4 bars, plus an ending. The .MGU is in this zip if interested:
3. Dragged Drums track to .MID section of drop station. Opened RealBand, dragged from .MID to the Tracks window.
Taking a look at the event list I notice a couple of things - one is that the individual notes should ideally all be on channel 10. I addressed this by selecting the track (ctrl+A), and going to the Edit menu | MIDI | Rechannel...
Also, the velocities of the notes were saved correctly from Band-in-a-Box, however they tend to be relatively quiet. I fixed this by Edit | MIDI | Change Velocities (increased by a couple hundred percent).
Durations of most drum notes is zero (although for some reason there are some that have a non-zero length). Drum note duration is a little different to think about than with other instruments. If you have a drum hit that has a note off a few milliseconds after the note on, you should still hear the hit fully. The duration is more like the length of time the drum stick is in contact with the drum. Maybe there are some differences in how DAWs interpret this. In any case, just for consistency, I edited the note durations in the event list so that they were all 0.
The resulting RealBand .SEQ file is in the zip above, as well as the edited MIDI file, and raw un-edited MIDI track.
4. Rendered this MIDI track to audio, played using the CoyoteWT DXi synth. Here is the result:
To me, the MIDI notes look to be correct, and sound correct (though still a bit too quiet), but apparently there is some situation that people have encountered where this isn't the case, and I would be interested to know what it is...
Actually I don't even get the charts within the notation window of BIAB
Just to address the original poster's issue, it doesn't seem like you have the drum notation files at all. I would suggest that you look in one of the Drum folders like SurfRockDoubleTwo^ and see if you actually see an .SGU file in there.
I find .MGUs, bu not .SGUs, but that doesn't sem to make a difference.
Originally Posted By: Andrew - PG Music
I would expect the Band-in-a-Box patch to fix that issue, as long as you select your correct Drums folder in the installer.
Which patch?
I have made a fresh install and checking alphabetically I miss notations for ethese drums:
I find .MGUs, bu not .SGUs, but that doesn't seem to make a difference. Which patch? I have made a fresh install and checking alphabetically I miss notations for these drums: BluesRock128^ ...
Right it is .MGU's you should see actually.
Any Band-in-a-Box 2020 patch. So you have the .MGU's, and when you select BluesRock128, the Drums track in the notation window is... just blank? Does it not look something like this?
Actually I don't even get the charts within the notation window of BiaB itselfs for study.
Masi
Just checking if this means what I think it might: did you install the program to your boot drive? If you did not, and you are just running off the PG Music USB drive, you don't have the seven PG Music fonts you need (and a few other files). Run the installer and do the mimimum install.
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2. When you run the patch, make sure that you are selecting the correct Drums folder location. It needs to be the location that you took a screenshot of in your last post. I'm not sure if you are using a custom location for Drums.
Please report back and let us know.
Last edited by Andrew - PG Music; 03/06/2009:32 AM.
As I have already downloaded a patch with build 714 (see screenshot above!) I wondered what made the difference.
A quick glance tells me that the file size is not the same. My old file has 236.886KB while the new one is larger: 241.939KB.
Maybe you could add version numbers or simply dates to the file name if the build number of the program is not the only factor that determines the contents of the patch file.
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