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I also assume you would have to have Zoom on your computer. It is free but the free versions has some restrictions like a 30 min. time limit.


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Thanks. This is making a bit more sense. I'm quite familiar with Zoom, as I provide tech support for a Zoom church service, but Zoom has nothing like this to my knowledge, so I conclude BandLab has some sort of hook into Zoom. I have no use for this type of collaboration at this time, but I am curious how it might work.


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I just did some reading. It does NOT "link to Zoom". It has video conferencing capability built in which I suppose you could say is "Zoom-like". I can't imagine Zoom allowing anybody to use their code without charging an exorbitant fee which would likely make it prohibitive for anybody to do. I also think, and I don't know because I have not and will not test this, that using the word collaboration here is misleading. That seems to give an image that the drummer in New York can play along with the bass player in Texas and the guitar player in Washington in real time, and we all know that simply can't happen. I think that perhaps the "collaborative" aspect of this is that people are connected in real time to monitor as side players add their piece and they have immediate feedback from whoever the session master might be. So they play, you say "You have another take in you, maybe try a little brighter tone?"

I am interested in knowing how the experiment turns out too.


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I've always just exported all tracks as wav, then uploaded a .zip of the project to google drive.

This is a little cumbersome but works fine. Only thing I am missing from it is some sort of automatic version control. Interesting topic of discussion.


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I work with a friend and we screen share on zoom frequently. We use logic as the DAW but it could be any DAW. You can’t record onto his DAW but can see in close to real time what he has going on and then Send each other the project fileS in drop box, open it and add to it on your end. Send it back or just send the new wave file. Billy I don’t think what you want exist. But using zoom will allow the closest option. In the screen sharing box make sure to optimize both audio and video. When you screen share your DAW, you can stop sharing your screen and they can start sharing theirs in seconds. I believe there is a setting to both share at the same time, or at least quickly change.

On DAWs. If cost is important bandlab is the way to go since free is realllllly low cost. People round these parts have used cakewalk DAWs for years and the free Bandlab is very capable. I did a few projects in the older version called Sonar, and it does a great job. And allow you to send files back and forth in cakewalk file format that can be opened on the other persons computer without Importing individual tracks and such. My friend and I send logic files back and forth in Dropbox in seconds and while zooming can discuss options and needs.


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Originally Posted By: eddie1261
That seems to give an image that the drummer in New York can play along with the bass player in Texas and the guitar player in Washington in real time, and we all know that simply can't happen...

Exactly. If the drummer in New York started playing at 2 O'Clock in the afternoon, the guitar player in Washington would have had to start playing at 11 AM to be in synch.

<heading for the hills as I press the Submit button> grin


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Originally Posted By: VideoTrack
Originally Posted By: eddie1261
That seems to give an image that the drummer in New York can play along with the bass player in Texas and the guitar player in Washington in real time, and we all know that simply can't happen...

Exactly. If the drummer in New York started playing at 2 O'Clock in the afternoon, the guitar player in Washington would have had to start playing at 11 AM to be in synch.

<heading for the hills as I press the Submit button> grin
From your perspective, it's tomorrow before they even started. Now that's a delay.


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Or yesterday, depending on who the originator is....


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One more time, just for you Eddie. Here is a link to a small Band In A Box song project I uploaded to Bandlab.

https://www.bandlab.com/revisions/33a35fcd-de13-eb11-96f5-501ac5b31de6?sharedKey=hAwrQn9ZekaVv5bmq70T6w

The link will take you to a page called "New Project". Click on the big red button called "Open In Mix Editor". That page is the DAW. In the upper left top corner click on "Settings". The first thing listed is "Link Zoom".

As I said, I have not tried this yet.

Cheers Eddie


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I also don't have Bandlab on this computer so I won't see what you said I should see. I may now have to load it just to see this work.

Okay. This is what I see.



I installed Bandlab and Cakewalk. I still don't see what you said to click even though I now have the software and an account on Bandlab.

Last edited by eddie1261; 10/22/20 07:39 AM.

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As I dig into all this deeper I am finding there are lots of videos on youtube on the subject.

Some stating how Bandlab did not work for them. Some showing people playing live who were all in one city Austin Texas. Many addressing the issues with latency.

This one is a method that is said to work. https://youtu.be/OmJUOkf0kE4

This one is four musicians playing live in real time in Austin, Texas https://youtu.be/I2reeNKtRjg

Again, I have not tried any of this but I would think the greater the distance the bigger the latency issue would become. The reason it worked well in the Austin example was because they were not to far apart, all in the same city.

The first example talked about the problems of low quality audio in video programs like Zoom and others. Part of their solution was to use something called "audiomovers". I have never seen that program. I went to their website www.audiomovers.com. Here is what it says "REAL TIME HIGH RESOLUTION REMOTE AUDIO COLLABORATION WITH ANYONE IN THE WORLD"
OK...so I intend to prove or disprove that statement!...lol

There is a large interest in all this due to Covid-19 and the needs of band members to get together to rehearse, and for many other reasons. The world has changed as a function of Covid-19 and I do not think we will ever go back to exactly the way it was before.

Cheers,

Billy


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Sorry Eddie,

I am in the middle of something just now....give me a bit to see what is going own. I may have to figure out how to make this project public.


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Well, this still doesn't work. I still don't see what you say I should click on, and Bandlab still says my email is not registered, and their side won't send me another link when I request it. I've pretty much lost interest in this now. I'm not going to use it anyway. I just wanted to see it work. And apparently it doesn't. When they side can't even handle an automated process like resending a confirmation link.... I'm out.


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Thanks for trying Eddie. When I click on the link in this forum post it returns something different than you. I assume because I have a Bandlab account.

Cheers,

Billy


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Originally Posted By: Planobilly
Thanks for trying Eddie. When I click on the link in this forum post it returns something different than you. I assume because I have a Bandlab account.

Cheers,

Billy


I have an account too, but their side won't send me the email to confirm my email. I should still see the clickable link in your thread, just not be able to use it. But like I said, whatever.


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Billy,

I take it its an online Daw you are after, where you just log in and add a few tracks and then someone else who is in on the project logs in and does the same. Shouldn't that eliminate the problem of latency?

A quick google give me this which seems interesting.

https://filmora.wondershare.com/audio/best-free-daw-online.html


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Originally Posted By: musiclover
Billy,

I take it its an online Daw you are after, where you just log in and add a few tracks and then someone else who is in on the project logs in and does the same. Shouldn't that eliminate the problem of latency?

A quick google give me this which seems interesting.

https://filmora.wondershare.com/audio/best-free-daw-online.html


Hi,

Yes, and at the top of that list is Bandlab which may work. I have looked at a few or the others.

There is another payed program call audiomover. It lets me share my DAW with someone else in more or less real time with high quality audio. It also is integrated with Zoom. It looks like the best solution. I cost $100 per year and if that allows someone else to work with me without it costing them anything and they only have to click on a link I send them it will be perfect. I read it is being used by some major world famous producers.

Just a note about latency. Even if two computers are pretty close together, say in the same city, latency can and does change due to the number and type of devices the signal travels through. So a certain amount of glitches can and will happen. There is latency speaking to someone across the room, you just can't hear it.

Your example of me adding a track and then you adding a track is how it has been done in the past. It is how OHM Studio worked.

Programs like audiomover are making real time collaboration with integrated video communication close to as good as it likely to get.

As far as we know the speed of light can not be exceeded. 124,188 miles per second is the speed of light for common fiber.

The refractive index for single-mode fiber can vary slightly based on a number of factors. However, a good estimate is around 1.467, meaning that light travels through fiber at 186,282/1.467 = 124,188 miles per second.

I have not drank enough coffee yet to do the math but off the top of my head I think that is about 8ms per thousand miles.

Until I can round up some test partners at various distances, all this is just speculation.

Cheers,

Billy


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Keep in mind that the fiber will most probably not be running door-to-door. There will be other networks, hops, routing and possibly satellite communications involved. That's where the latency will enter the equation.


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Exactly. I can make a connection to another musician in an adjoining county in New York, and the connection might route through Boston. Next time Long Island. Maybe even up and down via satellite. There is no way of controlling where those packets are sent.


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