As I created my mockups it seemed to make more sense to drop the Freeze moniker and instead have one option called "Regenerate Selected" and one called "Regenerate Unselected".
In the first mockup it goes like this,
1) bars 24-29 have been selected 2) REGENERATE option is chosen 3) Guitar and Soloist tracks are selected
When the REGENERATE button is clicked only bars 24-29 on Guitar and Soloist tracks will be regenerated. ALL other tracks and bars are completely unaffected.
In the second mockup it is opposite day and goes like this!
1) bars 24-29 have been selected 2) REGENERATE option is chosen 3) Bass, Piano and Drums tracks are selected
When the REGENERATE button is clicked EVERYTHING EXCEPT bars 24-29 on Bass, Piano and Drums tracks will be regenerated.
BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
my songs....mixed for good earbuds...(fyi..my vocs on all songs..) https://soundcloud.com/alfsongs (90 songs created useing bb/rb) (lots of tips of mine in pg tips forum.)
I have a question: if a track is frozen, it becomes a form of audio file. You see this because of the huge increase in file size. If you then regenerate only a part of that track, won’t you have possible clicks, odd voice leading, and/or register jumps?
BIAB 2025 Win Audiophile. Software: Studio One 7 Pro, Swam horns, Acoustica-7, Notion 6, Song Master Pro, Win 11 Home. Hardware: Intel i9, 32 Gb; Presonus 192 & Faderport 8, Royer 121, Slate VSX, Adam Sub8 & Neumann 120 monitors.
I have a question: if a track is frozen, it becomes a form of audio file. You see this because of the huge increase in file size. If you then regenerate only a part of that track, won’t you have possible clicks, odd voice leading, and/or register jumps?
Not sure about that but however they do the behind-the-scenes magic with regenerating sections in Realband might work here.
Matt, I don't think if a track is frozen that any audio is created. I did a Chord Sheet of 8 bars using a RealStyle with 5 instruments - Bass, strumming ac guitar, drums, FP ac guitar and another FP ac guitar.
I saved the file with no tracks frozen and the sgu file was 3.3 kb I saved the file with one track frozen and sgu file was 11.2 kb I saved the file with all tracks frozen and the sgu file was 42.3 kb
While there is a significant increase in size of each subsequent sgu file, it appears to me this is due to additional data content and not audio.
It's my opinion there's no audio created in a BIAB project until a track is either saved or rendered and that no physical audio of a track exists until a render is saved in an audio format. Until then, I think it's only data instructions detailing where and what RealTrack audio file to use. That's my speculation.
I have a question: if a track is frozen, it becomes a form of audio file. You see this because of the huge increase in file size. If you then regenerate only a part of that track, won’t you have possible clicks, odd voice leading, and/or register jumps?
I'm guessing that the program intelligently decides the exact length of the phrase and exactly where it can be positioned into the song so as to avoid such potential issues, i.e. user might ask for 5 bars but the program might need to deliver 6 bars to get the replacement to insert and transition smoothly.
I agree with Charlie in that I also think the added size for frozen tracks is the list of meta-data that identify how the song is assembled, which real-tracks phrases to use.
Above are only an assumptions. I have no real knowledge of the process.
BIAB & RB2026 Win.(Audiophile), Windows 10 Pro & Windows 11, Cakewalk Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Session Keys Grand S & Electric R, Kontakt, Focusrite 18i20, KetronSD2, NS40M, Pioneer Active Monitors.
This is how I think it would work, generating in RAM: I will use the example below using a physical wav file, you have your generated track, that is the top track in the Plugin, the track is Frozen but you highlight the bars you want re-generated, that section is cut out of the RAM, a new section of bars will be generated (on second track in Plugin) and merged into that section.
This played seamlessly when I tried it. In the Plugin you can select bars and it will just generate that section up.
Yes, the RealTrack info of frozen tracks are saved in the SGU. It will represent the time start/end in the source wav/wma, stretch and the transpose amount. That's why you can change a frozen RealTrack to the same Direct Input track by changing the source wav/wma to the DI ones (temporarily then save track to wav). If you knew what you were doing you could copy a section if a HEX editor of the bars of a saved frozen SGU and paste it into another, then when you opened that frozen SGU it would have a new section of track. It's the same if I drop a wav into Reaper, slice it up, change the pitch and rearrange it, when I play it back it will still be playing the same original untouched source wav file. The Reaper project file is still small, same like the SGU but just stores the wav start/end/pitch/stretch change info.
Thanks, that seems to answer about the file content. And I do know that RealBand has this feature, although I do not have experience using it. If PG Music could adapt that from RealBand into BIAB, that would seem to be a large step forward. We have had many discussions about this in which users recommend using different tools for different purposes, and I'm usually in that camp since I use a bunch of audio programs in the course of one project. In this one case though, if I could stay within BIAB longer, I would really appreciate it as a composer.
BIAB 2025 Win Audiophile. Software: Studio One 7 Pro, Swam horns, Acoustica-7, Notion 6, Song Master Pro, Win 11 Home. Hardware: Intel i9, 32 Gb; Presonus 192 & Faderport 8, Royer 121, Slate VSX, Adam Sub8 & Neumann 120 monitors.
What I just posted got me thinking about how it generates to RAM and how a lot of time is taken to generate to RAM then render to wav for the BB Plugin. Why can't the BB Plugin do what Reaper does, play direct from the RT/RD wav/wma source files ? It would only need the reference info generated. This is what is done in Reaper to create a track instantly, sure it's only simple random matching, Biab would do more musical calculations but it should be near as quick like generating midi only is. Then in the BB Plugin you would get instant tracks, and with Vol/Pan and audio sends it can be all done in the BB Plugin without using any physical hard drive space in SavedTracks folder with tracks that you don't like. The render time would be then when dragging a track you are happy with rather than all the time it takes to render tracks that were not right.
Does that sound feasible or have I missed something ?????
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Good news! You still have time to upgrade to the latest version of Band-in-a-Box® for Windows® and save. Our Band-in-a-Box® 2026 for Windows® special now runs through January 15, 2025!
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Band-in-a-Box 2026 Video: The Newly Designed Piano Roll Window
In this video, we explore the updated Piano Roll, complete with a modernized look and exciting new features. You’ll see new filtering options that make it easy to focus on specific note groups, smoother and more intuitive note entry and editing, and enhanced options for zooming, looping, and more.
Band-in-a-Box 2026 Video: AI Stems & Notes - split polyphonic audio into instruments and transcribe
This video demonstrates how to use the new AI-Notes feature together with the AI-Stems splitter, allowing you to select an audio file and have it separated into individual stems while transcribing each one to its own MIDI track. AI-Notes converts polyphonic audio—either full mixes or individual instruments—into MIDI that you can view in notation or play back instantly.
Bonus PAK and 49-PAK for Band-in-a-Box® 2026 for Windows®
With your version 2026 for Windows Pro, MegaPAK, UltraPAK, UltraPAK+, Audiophile Edition or PlusPAK purchase, we'll include a Bonus PAK full of great new Add-ons for FREE! Or upgrade to the 2026 49-PAK for only $49 to receive even more NEW Add-ons including 20 additional RealTracks!
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MIDI Styles Set 92: Look Ma! More MIDI 15: Latin Jazz
MIDI SuperTracks Set 46: Piano & Organ
Instrumental Studies Set 24: Groovin' Blues Soloing
Artist Performance Set 19: Songs with Vocals 9
Playable RealTracks Set 5
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SynthMaster Sounds Set 1 (with audio demos)
Android Band-in-a-Box® App (included)
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FLAC Files (lossless audio files) for the 20 Bonus Unreleased RealTracks and RealDrums
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MIDI SuperTracks Set 47: More SynthMaster
Instrumental Studies 25 - Soul Jazz Guitar Soloing
Artist Performance Set 20: Songs with Vocals 10
RealDrums Stems Set 10: Groovin' Sticks
SynthMaster Sounds & Styles Set 2 (sounds & styles with audio demos)
Join Tobin as he takes you on a tour of the new user interface in Band-in-a-Box® 2026 for Windows®! This modern GUI redesign offers a sleek new look with updated toolbars, refreshed windows, and a smoother workflow. The brand-new side toolbar puts track selection, the MultiPicker Library, and other essential tools right at your fingertips. Plus, our upgraded Multi-View lets you layer multiple windows without overlap, giving you a highly flexible workspace. Many windows—including Tracks, Piano Roll, and more—have been redesigned for improved usability and a cleaner, more intuitive interface, and more!
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