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#639942 02/03/21 10:12 AM
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Hogman Offline OP
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Well, the title says it all I think. Sometime a chord will jump to an octave up (or down) during a project. For example with a 1-4-5- progression in C:

1. C....C E G
4. F....F A C....... Option C F A
5 G....G B D....... OptionD G B

I find the chords a jumping fron verse to verse, not all the time but when it does I want to control the voicing. So for example from the above, I want the play the G Option (which is lower in voicing),I get the G from an octave higher. Can I control this?

I tried the Chord Wizard but can't seen the find the solution.

I hope I've explained myself well but I think you'll know what I talking about
.


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Your question is clear. The answer depends on whether you are using MIDI tracks or RealTracks.

With MIDI, the answer is Yes. BIAB will generate parts and if you don't like the voicing, you can manually edit the track.

With RealTracks, the answer is Mostly No. What you hear is audio snippets performed by actual players, and the register of parts of what was played cannot be altered in BIAB. It could be edited, painstakingly, by a third party program called Melodyne Studio. Your only remedy in BIAB is to continue to regenerate the offending track and freeze it when you get an acceptable part. You could also open the track in RealBand and regenerate just part of the track.

If any of what I've said isn't familiar to you, write back.



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You can try Avoid Transpositions. If the artist is playing the same G all through then BB won't transpose other chords to a G on a different octave.

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Hogman Offline OP
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Thanks Matt. I got it up to regenerating and freezing the real tracks. I'm familiar with Melodyne but I'm using Logic to mix/edit so there must be something there in one of the editors, but I'm trying to curb the workflow process as much as possible by using BinAB as much as possible. If you can point me in the right direction for freezing tracks etc... let me know.

Thanks for your help.


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Hogman Offline OP
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Pipeline, there's and idea if I can find the link or menu you mention. Using 2020 for Mac. so I'll keep looking around.

Thanks.


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Pipeline......Found it. let me play and I'll let you know. Thanks


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<< " I'm trying to curb the workflow process as much as possible by using BinAB as much as possible." >>

<< "With RealTracks, the answer is Mostly No. What you hear is audio snippets performed by actual players, and the register of parts of what was played cannot be altered in BIAB. It could be edited, painstakingly, by a third party program called Melodyne Studio. Your only remedy in BIAB is to continue to regenerate the offending track and freeze it when you get an acceptable part. You could also open the track in RealBand and regenerate just part of the track." >>


Matt's answer is correct but honoring your desire to keep your workflow within the BIAB program as much as possible, there are steps to edit RealTrack audio without leaving the BIAB program. It's much easier to do so with the latest 2021 version that includes additional tracks and newer generating and audio editing features but the following steps works with all earlier BIAB versions that have RT's and the audio Channel. Mac BIAB has this capability from 2015 forward.

Prerequisite for this method require the track you want to edit should have both versions of the chord inversion you're working with; the normal -G- and the octave -G-

First, either export the RT you want to edit as a WAV (AIFF) file to a location you know and can find it or save it as a Performance Track.
Import the saved audio file onto the Audio Channel.
Open the Audio Editor and the audio wave form should be visible
Select the Snap Box
Select a bar that has the octave -G- (assume this is bar 17) With Snap -on-, highlight the entire bar and copy it to the clipboard
Select a bar that has the normal -G- (assume this is bar 04) place the curser at bar 04
Paste the octave -G- and it replaces the normal -G- bar
Repeat the paste at every normal bar -G- you want to replace
_____________

At this point, there are multiple ways to deal with the two tracks to make them play together correctly. They can be merged into a single track and imported back into the project and used either on the Audio Channel or as a Performance Track replacing the original track, retained as two tracks and use bar settings to mute/unmute the tracks during playback, and several other possibilities. On the Audio Channel, you can leave the audio intact or silence or delete all the audio except the pasted bars if you want. As long as the bars where you've pasted the octave -G- remain a -G- chord, everything will play ok. The Audio Channel does not regenerate. However, the RealTrack Channel can be regenerated and will respond to Chord Chart changes.


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Charlie, will give this a go and see how it goes. Thanks for the information and will let you know.


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Originally Posted By: Hogman
...If you can point me in the right direction for freezing tracks etc... let me know...

What I do is to right-click on the name of the track in the mixer, select Track Settings, and select Freeze Track. Alternatively, you can right-click on the radio button near the top row for the name of the instrument, select Track Settings, and select Freeze Track. I like using the radio buttons because you can use the Master button (far left) and Freeze All Tracks in one operation.


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