Originally Posted By: Notes Norton
Most people comfortable with a complex skill are reluctant to go back to square one.

... and that's a huge and important issue!

Over the years I've had to get work teams to use tools that are potentially "boring and useless". Things like bug-trackers, revision management, documentation tools, ISO9000, ...

I would not like to guess how much time I've spent finding the least unpleasant tools to use and how much time I've spent making it easy for the people who have to use them to see the value in them. If it's reasonably user-friendly and they see the benefits to themselves, people will change/adapt.

We've all had moments of "I can't be doing with this!".

It's difficult, and with good reason. Frustratingly, sometimes it's the most convoluted and arcane tools that are the hardest to change from, simply because they were so hard to learn in the first place.

Familiar hot-keys that one to a reasonably familiar place can help, though sometimes the hot-keys are so arcane that that only half helps.
Right-click on anything to see a menu of things one can do with that object is consistent and fairly friendly.

It may be just me, but I think some of BiaB's dialogs just have too much stuff in them. I'm not sure whether they need sub-dialogs, or just logical partitions into, say, panels.

There's a lot to be said for rapid-prototypes of straw-man(*) ideas.

(*)Hmm ... straw-non-gender-stereotypical-entity ideas. Pinata? :-)


Jazz relative beginner, starting at a much older age than was helpful.
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