Originally Posted By: Loz
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I find when I drag the bass midi to Reaper that it is 1 octave below where it needs to be to trigger Modo Bass.... not sure whether I need change the mapping on Modo or if I can get BIAB to automatically increase the bass octave by 1? Need to do some testimng.

Regarding SSD drums... interestingly that has worked ok to a point. I see its not GM compliant... but it seems very close and I have a GM midi map for it... so hoping I can get that working well.

Thanks for your help.


Bass guitar and regular guitars are written one octave higher than they sound. That is so all of the notes will stay in either the bass clef for the bass or the treble clef for guitars with out a lot of ledger lines.. BiaB writes bass in actual notation. Good sounding bass VSTis expect the input to be an octave higher, i.e. as written for a bass. Hence your problem. If you raise the BiaB bass track 1 octave it will not sound right in BiaB.

The very first thing I do when I bring MIDI into my DAW I raise the bass track one octave as I also have good bass VSTis.

For your I like the spontaneity of using BIAB statement forget using SSD-5 drums and use a GM drum kit. Many BiaB drum tracks use percussion and SSD-5 has no percussion instruments, only a major drum kit: This is true for many good drum VSTis. There are some really good SF2, and SFZ GM drums available.

On a side note I when I bring a GM drum track into my DAW, Studio One Pro 6, I assign the SSD-5 drum VSTi to it. I then explode all notes to different tracks and label said tracks, i.e. kick, snare, crash cymbal, etc. Then I find the matching SSD-5 to the track label. If I want this also allows me to assign various SSD-5 kits to individual tracks and to assign various percussion instruments as needed.

I hope this helps.

{edit} - PS, don't forget you can use Realdrums also.

Last edited by MarioD; 05/05/23 03:06 AM.

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