Yeah, a real bummer!

Multi-Riff fails to put the regenerated parts in the right place if the instrument or track settings are not "normal" time. Double or Half Time fails. This includes either the track settings, or if you are just using a realtrack that is specified as double-time. I guess Multi-Riff is using the timing of the instrument to calculate where to put the regeneration, but it forgot that the instrument is not the same as the normal tempo, so it needs to do some math before placing it in the right place.

I sure hope this can be fixed, because Multi-Riff is great combined with the new tracks-view, but I like the double and half time stuff.

Last edited by ThomasS; 01/03/24 02:32 PM.