Charlie Fogle's method was quite smart and I have never heard anyone else talked about this in the forum.
Use Medley Maker to load several RealTracks then use Part Marker to determine which RealTrack to play at a certain bar.
A few questions though.
1. Can you load the same RealTrack to different channels in Medley Maker? So that same RealTrack was generated in several differently versions for you to choose.
2. Does this method allows maximum of 3 RealTracks to be switched? Because you only have 3 Part Markers at your disposal: Substyle A, C, and D. Each Part Marker to trigger a different channel in Medley Maker?
3. How can you deal with "Regular Part Markers"? In your image, you trigger the second channel (RT1829) with the orange substyle C at bar 7, and want it to continue playing through for several bars. However, at bar 9, there is a "Regular Part Marker A" for the purpose of adding drum fills, is this Part Marker going to be problematic? Is it going to trigger the first channel (RT1831) which is not intended? How can you prevent it from triggering a channel?
1. No. PG Music added a feature called "Thickening" several years ago so using the same RT# doubles and thickens the instruments in the Medley. Note there's a button to load a single RealTrack instrument four times by checking that button.
Saying that, going back the method of searching by Artist, it's usually a regular situation to find that artist playing that same instrument in a similar manner that two different RealTracks played by the same artist playing the same instrument can be used. This was the case with Dave Cleveland playing RT1831 and RT1829 and the two instruments were indistinguishable from each other. Another method using this feature is to use two instruments that are similar and often used together, pan them hard left and hard right, generate simultaneously, and apply PG DXI affects to both instruments or even VST's to both. This widens the stereo field, saved a track for use for some other instrument and treats multiple instrument Fx's like the track is a bus track. Complimentary guitars like an acoustic rhythm and acoustic fingerpick bounced together and effects added to both is an example.
2. No. A SGU file can have up to 24 different Part Markers, each with an -a- and -b- substyle. These Part Markers can be used more than once the same as the normal Blue and Green Part Markers. They can also be used for display only but using these Part Markers would trigger the RealTrack Medley Maker when the Part Markers option is used to trigger changes in instruments. In the example I posted earlier, I used a "display only" define Part Markers C/D and used the C Part Marker to trigger the regular Part Marker a substyle. Had I chosen the d display only Part Marker, the green substyle would have been triggered.
3. Part Marker are either a different color and they also are labeled. In the example I did earlier, the normal -a- substyle (blue Part Marker) you used to mark verses. I used the define part marker feature for changing instruments in the RealTrack Medley Maker and to be separate from the verses you had marked. Using Part Markers can also be used to designate Style Changes. These are quite powerful and complex tools to get better audio selections in a single generation rather than post generation editing or exporting tracks to a DAW.
Note that using Part Markers to determine which RealTrack to play at specific measures is only one method to do this. The Medley Maker has a total of ten different choices and changing RealTracks can also be done manually from the Bar Settings Window.