Any update on this issue? I have this problem as well and it's a big turn off. In 4/4 mesure, most of the time I get 3 count in instead of 4 before the song starts. This is very frustrating!
This is like a 5 year old thread being revisited. I'm not sure if this helps but there are options for the count-in such as the two identified here. Could either of those be selected?
BIAB & RB2025 Win.(Audiophile), Sonar Platinum, Cakewalk by Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Kontakt, Focusrite 18i20, KetronSD2, NS40M Monitors, Pioneer Active Monitors, AKG K271 Studio H'phones
I just upgraded to 2024. Did not had that problem with 2019 version.
Try this as a starting point. With one of the problem songs loaded, Go to Song settings ( <Ctrl> N ) Place a tick in this check box, press OK and regenerate the song. See if the problem persists.
BIAB & RB2025 Win.(Audiophile), Sonar Platinum, Cakewalk by Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Kontakt, Focusrite 18i20, KetronSD2, NS40M Monitors, Pioneer Active Monitors, AKG K271 Studio H'phones
I have this problem with almost every style we use. I can't remember when it started, but certainly on 2023 and now on Audiophile 2024.
Here's one now: _FUNKMED.STY. Funk w/ Vintage Electric Piano.
Doesn't seem to matter what settings I change - 1-bar count-in same as two-bar. Audio driver settings don't matter - I tried two different sound cards.
I just tried _FUNKMED and I definitely had the drums counting beat 1. The image below shows my settings.
I'm using build 1109. This hasn't yet been released to the public but Andrew made it available a few days ago. So if you'd like to install it and try it...
A few more observations that I don't understand...
- On the Count-in dialog box, the "Instrument" setting does nothing. Nothing changes when I make changes to it. Why? I can choose any sound in the list and it has no effect
- If I Mute the Drum Track, the Count-in sound is different than otherwise and there is NO quiet beat or cut off beat - all the count-in beats sound the same. (Must also have "Lead-in drum count if drums muted" checked)
- The above is TRUE also when I UN-check "Audible Lead-in", but without the Drum Track Muted, there is no count-in - it's silent. With "Audible Lead-in" checked and Drum Track un-muted, I hear the count-in from the drum track with the missing or quiet first count.
Seems like "Audible Lead-In" makes the count-in come from the realdrums and muted drums causes the count-in to be some mystery count-in sound that works properly. The Instrument setting does nothing.
I would have figured after all this time, this would be fixed, so maybe I'm doing something wrong - just can't figure it out.
The only trick I have found so far, that is not a great workaround really, is to mute the drum track and re-add the drums to one of the Utility Tracks and un-Check "Audible Lead-In" and "Lead-in drum count if drums muted" checked. Now I get the mystery count-in sound, but there are no cut off or quiet beats. The problem with this workaround is that any Chord or Bar settings affecting drums have to be redone. I have already had to do this to one song that used a Loop instead of drums - worked fine in 2023, but in 2024, there was no count-in at all without making the changes I have described, re-adding the loop into Utility track and then muting the original Loop, then fixing all the Chord settings - PITA!
I'm trying to grasp the ramifications of doing this for all our songs that have a "broken" count-in. Would be way easier if this entire count-in dialog made sense and worked correctly.
I just tried _FUNKMED and I definitely had the drums counting beat 1. Regards, --Noel
Thanks, I will try this and post back. Are you hearing the first count-in beat at the same volume as the rest? I do hear it, but it is very quiet, then the next count is I expect it to be; very audible.
Thanks, I will try this and post back. Are you hearing the first count-in beat at the same volume as the rest? I do hear it, but it is very quiet, then the next count is I expect it to be; very audible.
Try this and see if it makes a difference: Song Settings (<Ctrl>N ), and disable fast generation:
BIAB & RB2025 Win.(Audiophile), Sonar Platinum, Cakewalk by Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Kontakt, Focusrite 18i20, KetronSD2, NS40M Monitors, Pioneer Active Monitors, AKG K271 Studio H'phones
On the Count-in dialog box, the "Instrument" setting does nothing. Nothing changes when I make changes to it. Why? I can choose any sound in the list and it has no effect
The choice of instrument works for MIDI instrument. With Realdrums, the count-in instruments are preset. If you choose a MIDI-only style and if the drum track is "green" (which indicates that Realdrums are present), then right-click on the Drum track in the Mixer and choose "Force drums track to MIDI drums", you'll be able to try out the instruments. Make sure to regenerate after selecting this option, though, and then regenerate each time after a change is made. The various settings that you put in place simply tell BIAB how you would like it to organise the backing track when it is generated. With this in mind, the final step after any change whatsoever is usually "Regenerate".
As the image above shows, when you have MIDI drums in place, the track will be yellow.
BIAB's colour coding system... yellow = MIDI, green = audio (Realdrums, Realtracks), light blue = MIDI Supertrack.
What would you like to have happen? Maybe someone on here knows how to achieve what you are after and they will be able to jump in and help.
Regards, --Noel
All I'm after is a consistent count-in no matter what style I use. I think NO count-ins for a style with a loop, for example _HOPHORN.STY Hip Hop Beat w/ Horns, is a 2024 bug - new to me after this update to 2024 (any build). The problem with the first count on Real Drum styles being quiet or silent is an older issue that nothing I have tried, other than the convoluted workaround I outlined above, works to fix the count-in.
The 1109 build did not affect or improve on any of these issues.
If you can play either of those styles and hear a count-in with each hit being the same volume, that's much different from what I'm getting and would love to know how to fix it.
I've attached a jpeg of a recording of what I typically hear for a count-in. Notice how low the level is for the initial hit - so quiet, some would not hear it at all.
Thanks, I will try this and post back. Are you hearing the first count-in beat at the same volume as the rest? I do hear it, but it is very quiet, then the next count is I expect it to be; very audible.
Try this and see if it makes a difference: Song Settings (<Ctrl>N ), and disable fast generation:
I don't think that has worked for anyone.
Changing the audio interface and ASIO driver doesn't do anything. Changing the various settings in the Count-in dialog doesn't help. Changing the processing quality in the ASIO driver doesnt help. I have not found any RealTrack of RealDrum preference settings that help.
I am curious to know if anyone who has ever experienced this issue has solved it? And I'm starting to think that not everyone experiences it - that really quiet first count-in hit?
Thanks for the graphic, Bullmoon. That helps heaps.
Now that I can see what you mean, I can reproduce it. Using the style _FUNKMED.STY, when I drag the drum track to Reaper, it's easy to see from the wav file that the first count is significantly quieter than the other counts.
I'll report this to the development team for you and I'll refer them to your posts.
I know that this is a work around, but hopefully it will allow you to solve the problem while waiting for PG Music to address it.
1) Enter into Audio Edit (#1 on the image below). 2) Select the Drums track (#2). 3) Activate the volume nodes (#3) 4) Enter three nodes as shown on the image so that the volume of beat 1 is increased and then returned to normal volume before the second drum note (#4). (The nodes can be positioned by dragging them vertically up and down the screen.)
Note: The drums for _FUNKMED.STY are stereo. It's only necessary to adjust the volume of one channel. The second channel will update automatically.
An alternative approach (also using Audio Edit) would be...
1) Enter Audio Edit. 2) Activate snap (#1). 3) Select the Drums track (#2) 4) Zoom in on the waveform view using the mouse's scroll. 5) Drag across beat 1 and a regions after it (#3). 6) Select "Amplify" from the drop-down "Edit" menu. 7) Enter a value between 3 and 6 when the option appears.
What I have also found is the same thing happens with exporting to an audio file. The exported file is trimmed at the beginning. I think the way things are being rendered, to a file or for playback, the rendering is partially chopping off the first beat or not ramping up in time to catch it. My guess is that some styles have enough samples ahead of the audio to not get cut off whereas others edited more tightly get cut off. But I really have no idea how the rendering engine works - just a guess.
What I should do is test an export with no count in to see if any of the band is cut off on the first beat, or if the issue is only with count-ins. I'll try this out later when I get a chance.
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