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Over the years I have always used the same method.
Input the chords in BIAB. Get a decent version of the backing tracks.
Render the tracks individually into .wav files.
Open Reaper, import the .wav tracks and work with them there.

So I was looking at the top left of the BIAB screen and trying to see which button to press to start this process.

I saw the DAW pluggin button and pressed it but nothing special happened.
So I watched a YouTube video on the BIAB plugin and followed along with Reaper.

I must say I was left scratching my head.
Why in the world would I want to install a BIAB plugin inside Reaper so that I can start Reaper and create BIAB tracks inside Repear????

Huh?
BIAB is dripping with 1000's of features.
Does it make any sense to create BIAB tracks inside Reaper when I obviously will lose
most of the BIAB features in doing so?

What is the whole point of this BIAB plugin?
What am I missing?

How difficult is it to do what I just did and have always done?
Create the tracks in BIAB and then import them into your DAW?


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Band-in-a-Box DAW mode was introduced before the Band-in-a-Box plugin.

DAW mode shrinks the size of the Band-in-a-Box window and forces the Band-in-a-Box window to always be the top screen. The smaller size and always on top window make it easier for both Band-in-a-Box and a DAW window to both be open at the same time so a user can easily drag tracks from Band-in-a-Box and drop the tracks in the DAW.

The DAW plugin can reside inside a DAW and perform some Band-in-a-Box tasks. The plugin allows a user to open a SGU file while inside the DAW. This can be useful when you want to create additional tracks or audition alternative mixes.

Some will say DAW mode is obsolete because a user can use the plugin. I disagree because the DAW mode allows a user to utilize all the features of Band-in-a-Box while the plugin does not have all the features of the program.

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Originally Posted by Jim Fogle
Band-in-a-Box DAW mode was introduced before the Band-in-a-Box plugin.

DAW mode shrinks the size of the Band-in-a-Box window and forces the Band-in-a-Box window to always be the top screen. The smaller size and always on top window make it easier for both Band-in-a-Box and a DAW window to both be open at the same time so a user can easily drag tracks from Band-in-a-Box and drop the tracks in the DAW.

The DAW plugin can reside inside a DAW and perform some Band-in-a-Box tasks. The plugin allows a user to open a SGU file while inside the DAW. This can be useful when you want to create additional tracks or audition alternative mixes.

Some will say DAW mode is obsolete because a user can use the plugin. I disagree because the DAW mode allows a user to utilize all the features of Band-in-a-Box while the plugin does not have all the features of the program.

OK thanks Jim. I'm having some success now with that DAW icon in the top left corner.
I didn't know I was supposed to drag the tracks right into Reaper.
I just did it now with three tracks successfully.
It does save a bit of of time.

But I wouldn't use the BIAB plugin inside Reaper to create BIAB tracks.
Is it going to offer me all of BIAB styles and RealTracks/Drums and basically all of the other BIAB features?


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Quote
Is it going to offer me all of BIAB styles and RealTracks/Drums and basically all of the other BIAB features?

Yes, in the plugin you can use ANY style and RealTracks that you have installed.

No, it does not have all the same features as the main program - only the basic song/track generation features.


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Originally Posted by Andrew - PG Music
Quote
Is it going to offer me all of BIAB styles and RealTracks/Drums and basically all of the other BIAB features?

Yes, in the plugin you can use ANY style and RealTracks that you have installed.

No, it does not have all the same features as the main program - only the basic song/track generation features.

Thanks Andrew. smile


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Originally Posted by BIABman
..Open Reaper, ..
If you have Reaper you have you have the easiest solution, no DAW Plug-In Mode, no rendering, do dragging:
Open SGU in Reaper
In Biab freeze tracks
In Biab Save SGU
In Reaper Open SGU

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Also:
New GUI script Set-SGU-MGU-single-frozen-track-or-section-to-import-to-selected-track-GUI.zip
This allows you to set the current SGU you are working on in Biab and instantly import any frozen track or section, so each time I generate a new bit or freeze a different track I Ctrl+ S Biab first then click the Import SGU in Reaper:

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Originally Posted by musocity
Also:
New GUI script Set-SGU-MGU-single-frozen-track-or-section-to-import-to-selected-track-GUI.zip
This allows you to set the current SGU you are working on in Biab and instantly import any frozen track or section, so each time I generate a new bit or freeze a different track I Ctrl+ S Biab first then click the Import SGU in Reaper:

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Hi Muso thanks for writing here and telling me about your scripts!
I started the process and got to the part where it said 'edit'.
Then I stopped.
This is not easy to set up!

And I'm not really sure what it will accomplish in the end that is better than just using the
DAW inside BIAB?


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The default RT RD path is C:\ and default file type is wma, if you use these already you don't need to Edit.
if you have the tracks on another drive like F: set it to the drive: default_tracks_dir = "F:\\bb\\RealTracks\\"
the default file type is wma
if you are using wma set it to: file_type = ".wma"
if you are using wav set it to: file_type = ".wav"
then use Ctrl+S to save script and run, it will browse for the SGU MGU.. you can cancel out and close the script then run it from the Action box, just search for SGU and it will show, select it then click Run.
Code
default_tracks_dir = "C:\\bb\\RealTracks\\" --(for Win use \\, for Mac use / :default directory for RealTracks wav files
default_drums_dir = "C:\\bb\\Drums\\" --(for Win use \\, for Mac use / :default directory for RealDrums wav files
file_type = ".wma" --{".wma",".wav",".m4a",".aiff",".flac",".mp3",".wv",".ogg"}

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Originally Posted by musocity
The default RT RD path is C:\ and default file type is wma, if you use these already you don't need to Edit.
if you have the tracks on another drive like F: set it to the drive: default_tracks_dir = "F:\\bb\\RealTracks\\"
the default file type is wma
...

But you haven't said what the script in Reaper is expecting to find?
Are you supposed to have completed your song in BIAB so it's ready to go in Reaper?
Is your script basically going to import the BIAB song file?
Or will it import .wav files or what?

What is the script looking for, where is it looking and what will it do exactly?


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Originally Posted by musocity
Originally Posted by BIABman
..Open Reaper, ..
If you have Reaper you have you have the easiest solution, no DAW Plug-In Mode, no rendering, do dragging:
Open SGU in Reaper
In Biab freeze tracks
In Biab Save SGU
In Reaper Open SGU

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Originally Posted by musocity
Originally Posted by musocity
Originally Posted by BIABman
..Open Reaper, ..
If you have Reaper you have you have the easiest solution, no DAW Plug-In Mode, no rendering, do dragging:

In Biab freeze tracks
In Biab Save SGU
In Reaper Open SGU


Thanks Muso. Well it kind of worked.
What I would add to your instructions are:

To get your BIAB song (tracks) into Reaper:

In Reaper go to:
1. Actions/Show Action List/
2. Locate 'Script Import Frozen SGU etc.' and then hit 'Run'.

The problem I had was that after the tracks were added to Reaper, I couldn't hear them play. frown
All the wav audio was showing as OFFLINE.

Last edited by BIABman; 02/12/24 07:49 PM.

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Where do you have your RealTracks and Drums ?
are you using wma or wav ? wav files come with the Audiophile Edition.
If you right click on a media item > Source Properties it will tell you where the file is it's looking for.
Also Action > Peaks: Build any missing peaks

You can set in Preferences (Ctrl+P)
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Have a look at you RT RD paths in Biab and they should be the same path as in the top of the scripts (just the script has extra \\ in the path)

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Originally Posted by musocity
Where do you have your RealTracks and Drums ?
are you using wma or wav ? wav files come with the Audiophile Edition.
If you right click on a media item > Source Properties it will tell you where the file is it's looking for.
Also Action > Peaks: Build any missing peaks

You can set in Preferences (Ctrl+P)

My RealTrack are here: d:\Music\BIAB\RealTracks\
My Drums are here: d:\Music\BIAB\Drums\

Your instructions don't mention anything about wav or wma files.
They just talk about SGU files, which is how BIAB saves my files.

Sorry but it seems you are assuming many things before your script will work properly.

Again, right now all I have to do is save my BIAB file.
Export each track (I choose .wav), and then in Reaper just drag these .wav files right into new tracks. BINGO!
Very simple. I mean how much simpler can you get than that?


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"Very simple. I mean how much simpler can you get than that?"
100 times more simpler and quicker.

I assume if you don't have the Audiophile Edition of Biab it will be wma
so in the script:
default_tracks_dir = "D:\\Music\\BIAB\\RealTracks\\" --(for Win use \\, for Mac use / :default directory for RealTracks wav files
default_drums_dir = "D:\\Music\\BIAB\\Drums\\" --(for Win use \\, for Mac use / :default directory for RealDrums wav files
file_type = ".wma"

If you are using wma you will need Reaper v6.57 or later.

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Originally Posted by musocity
"Very simple. I mean how much simpler can you get than that?"
100 times more simpler and quicker.

I assume if you don't have the Audiophile Edition of Biab it will be wma
so in the script:
default_tracks_dir = "D:\\Music\\BIAB\\RealTracks\\" --(for Win use \\, for Mac use / :default directory for RealTracks wav files
default_drums_dir = "D:\\Music\\BIAB\\Drums\\" --(for Win use \\, for Mac use / :default directory for RealDrums wav files
file_type = ".wma"

If you are using wma you will need Reaper v6.57 or later.

OK thanks Muso, I've got it working now.
I'll have to try it out on a bunch of files in the next little while and see how much time I save with it.
I commend you on all the work you put in to make this script! smile
Congrats!


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I'm glad you got it working !
With the soloist track sections you can lengthen them to add notes that you can't do with a consolidated wav file that you render in Biab.
You can also do that with the Drums track to get the exact track you need, then it can be made instantly into Stems.
You can instantly change FX <> Direct Input keeping the same riffs.
You can add new sections to any track with the other 2 scripts
Script: Import single frozen track or section SGU MGU to selected track.lua
or the easiest way with the GUI script

Script: Set SGU MGU single frozen track or section to import to selected track GUI.lua
with the GUI script you just copy all the files in the zip to the Scripts folder then load:
Script: Set SGU MGU single frozen track or section to import to selected track GUI.lua

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