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#177389 10/27/12 06:55 AM
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One of the disadvantages of GM patches is that they are often not layered sufficiently to capture the overtones, harmonics etc that occur naturally on many instruments as the attack changes during the performance.

On thing you can do to simulate harmonics and overtones is to fade in and out one or more high notes that add a temporary gleam to the passage. No special rule to this, just experiment. Especially when a solo falls short of the bling you envisioned, try this. Used sparingly, it can add life and excitement to an otherwise dull-sounding track

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Hi Pat,

That's a great thought. I teach the physics of sound and I can't believe that I have never thought of doing this. Fourier transforms in action! I'll be playing around with this for sure. I'm also going to play around with using a Hammond B3 drawbar organ VST (if I can find one) to add those upper harmonics. Now if I can find a drawbar plugin that will allow the drawbars to be controlled by envelopes, I might just be able to simulate different types of articulation ....

Thanks for sharing a brilliant thought!

All the best,
Noel


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Noel96 #177391 10/29/12 03:12 AM
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It's especially effective on held notes. A good example is the sustained chord in Cream's WHITE ROOM just before the guitar solo...

Noel96 #177392 10/30/12 11:36 AM
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Noel.

If you haven't already got this, you might find it interesting. It's the best free Hammond I've come across so far.

http://www.kvraudio.com/product/organized_trio_by_gsi

ROG.

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Quote:

One of the disadvantages of GM patches is that they are often not layered sufficiently to capture the overtones, harmonics etc that occur naturally on many instruments as the attack changes during the performance.

On thing you can do to simulate harmonics and overtones is to fade in and out one or more high notes that add a temporary gleam to the passage. No special rule to this, just experiment. Especially when a solo falls short of the bling you envisioned, try this. Used sparingly, it can add life and excitement to an otherwise dull-sounding track




There's a lot of life left in General MIDI, providing you can think a bit like a Martian.

The original GM sound set contains a couple of patches that are often overlooked. Patch #32 is Guitar Harmonics, which can be added to Distorted Guitar or Overdriven Guitar to create a natural-sounding high volume sustain sound. There is also Guitar Fret Noise (#121) and, for wind instruments, Breath Noise (#122).

Blending GM sounds can also give great results. I once heard a fantastic Hofner (Beatle/violin) bass sound created by mixing Acoustic Bss with Acoustic Guitar (Steel) in the right register to give the impression of round-wound strings. Acoustic Guitar (Nylon) also makes a great harp sound in lower octaves. I expect I've got more buried on an old 50 MB IDE hard drive somewhere . . .


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