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#103139 01/23/11 03:39 PM
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I have four questions:

Question # 1: My understanding is that the drum patterns are played according to statistical rules according to the weights of each pattern on the substyle line. Yet that is not really true, and it looks like the frequency of playing a given pattern is affected by something else. I can see the possibility in playback Bar Mask, but I cannot find any reasonable explanation as to how that thing works.In short, I do not understand the relation between playing a pattern and the Playback mask.

For instance, open any style (midi or real drums), look at the first pattern of substyle A, put a crash cymbal on beat 1 of 4 and put a weight of 1 on the pattern. According to what is written in the tutorial, that should result in that pattern playing rarely. Well it appears every two beats. Try that with Jazfred and use the first A substyle pattern.
What did I do wrong?

Question # 2:. The real drums are supposed be immune from the drum pattern editor which is good only for MIDI drums(according to the chat help I got recently). Yet I can place the same crash cymbal on beat one (Jazfred). Question: Is the cymbal sound a Midi sound or a real drum sound (I cannot differentiate).

Question # 3: In the drum pattern editor of Jazfred, some of the volume numbers are circled with red squares. What does that mean, and in what way these red square differentiate that instrument volume from the rest of the non-red-square crowd?

Question # 4:. My motivation for doing all this is that I play clarinet and I often get lost when improvising. To reset myself with the music, I am trying to get a crash cymbal on beat 1 of every four bars sequence. Question: How can I modify the drum style so that it plays a single crash cymbal sound on beat 1 of every four bar? Is there any other trick I could do to force an event on beat 1 of each four bars sequence.

Any help would be appreciated.

This BB2011 is amazing and you guys deserve a hell of a lot of thanks and heartfelt recognition. I am addicted to BiaB for ten years now.

Serge


SAG
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When you invoke the substitution of RealDrums, the Style Editor really has nothing to do with it, that is a separate entity. If using a Real Style, it still likely does not have or need anything on the Drums track inside the stylemaker, although there are some Real Styles that were probably made using a MIDI style as the starting mask. But the RealDrums are created separately using the RealDrums engine, which is why we can have BB automatically substitute RealDrums to play even when we are using an otherwise all MIDI style.

The nature of the auto-accompaniment engine doesn't lend itself to something like you want to do very well, I would not recommend trying to accomplish it in that fashion.

However, if you were to play a style that has MIDI and not RealDrums, one way to get what you want would be to place your desired cymbal hits manually on the Melody or Soloist track and change the MIDI events for that track to MIDI channel 10 so that it is also calling and playing the Percussion Bank of your MIDI synth.

If in editable notation mode on the Soloist track, click to enter the note for the cymbal you want to hear. A Db4, for example, would be the MIDI note of the Standard Drumkit for the Crash Cymbal, so enter that on the first beat of bar 1. Then RightClick on the note and change its MIDI channel to 10 in the single note notation window. Continue on to bar 5 and do the same thing, again at 8, etc. and that should write a cymbal crash to the first beat of every four bars.

Of course, you would have to repeat that for every song you wish to practice in this fashion, though. But it would work.

If I wanted that facility to transfer easily to a lot of different BB songs then I'd use RealBand or another good MIDI sequencing program to write that drum part out for a reasonable length of bars using copy and paste routines, then save it as a Standard MIDI file that could be opened on the SEQ Melody track of BB and save it as part of the practice songs as I opened them. The crashes would then be on the Melody track, of course, beause that's where the SEQ sequencer of MIDI files inside BiaB lives. But at any rate, the static cymbal crashes would work on either of the static tracks inside BB, which would be the Melody or the Soloist track.

The one thing I'm concerned about is that I can't think of anything really valuable from doing this in practice. It would be far more valuable for you to COUNT as you play, and thus build the ability to know where the song is at all times, every four bars at beat one inclusive. Get over that hurdle and you can do it on every song you play every time, in my world this is an important and elementary necessity for the musician.


HTH,


--Mac

Mac #103141 01/24/11 01:52 AM
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One two three four, Two two three four, three two three four, four two three four 093023033

John are you lost over there?

Blank stare. (Now I watch out of the corner of my eye for the wife to life her horn....to her lips...)

I'm so bad at the counting thing I can't sleep, the sheep are all muddled up.

But I practice almost every day and am getting much better. I count the pension cheques.


John Conley
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Mac & John

I agree that repeat and repeat is the way to go, and I am comfortable most of the time. But there are pieces that are beyond me in terms of speed (greater than 190) and I know that I could leave the melody on at 127 to know where I am. My learning strategy is to lower the melody volume to 20 or so to fly on my own.

At these speeds my brain is no longer good at multi tasking. Counting 1-2-3-4 becomes rapidly 1-3-2- what I am doing here? Thank god my pension cheques are coming automatically into my bank account (Hi John, I am with you here). I can cheat by keeping the impro within the key and guess my next landing spot. Messy.

I gather from the above that going BiaB is not worth the trouble and RealBand or Sonar is the easiest approach with a dedicated track for the timing events.

Thank you.


SAG
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