When you invoke the substitution of RealDrums, the Style Editor really has nothing to do with it, that is a separate entity. If using a Real Style, it still likely does not have or need anything on the Drums track inside the stylemaker, although there are some Real Styles that were probably made using a MIDI style as the starting mask. But the RealDrums are created separately using the RealDrums engine, which is why we can have BB automatically substitute RealDrums to play even when we are using an otherwise all MIDI style.

The nature of the auto-accompaniment engine doesn't lend itself to something like you want to do very well, I would not recommend trying to accomplish it in that fashion.

However, if you were to play a style that has MIDI and not RealDrums, one way to get what you want would be to place your desired cymbal hits manually on the Melody or Soloist track and change the MIDI events for that track to MIDI channel 10 so that it is also calling and playing the Percussion Bank of your MIDI synth.

If in editable notation mode on the Soloist track, click to enter the note for the cymbal you want to hear. A Db4, for example, would be the MIDI note of the Standard Drumkit for the Crash Cymbal, so enter that on the first beat of bar 1. Then RightClick on the note and change its MIDI channel to 10 in the single note notation window. Continue on to bar 5 and do the same thing, again at 8, etc. and that should write a cymbal crash to the first beat of every four bars.

Of course, you would have to repeat that for every song you wish to practice in this fashion, though. But it would work.

If I wanted that facility to transfer easily to a lot of different BB songs then I'd use RealBand or another good MIDI sequencing program to write that drum part out for a reasonable length of bars using copy and paste routines, then save it as a Standard MIDI file that could be opened on the SEQ Melody track of BB and save it as part of the practice songs as I opened them. The crashes would then be on the Melody track, of course, beause that's where the SEQ sequencer of MIDI files inside BiaB lives. But at any rate, the static cymbal crashes would work on either of the static tracks inside BB, which would be the Melody or the Soloist track.

The one thing I'm concerned about is that I can't think of anything really valuable from doing this in practice. It would be far more valuable for you to COUNT as you play, and thus build the ability to know where the song is at all times, every four bars at beat one inclusive. Get over that hurdle and you can do it on every song you play every time, in my world this is an important and elementary necessity for the musician.


HTH,


--Mac