Realtracks "raw" files are stored on hard drive.

Once a Song is generated, however, the performance that BB puts together from each Realtrack is NOT played back from the hard drive ala streaming, it is entered into RAM memory and plays back from there.

Load a Realtrack song, hit Gen/Play and watch the reported hard drive action via the little blinking LED.

Hit Play to play the song again and check out that LED again.

A bad RAM chip can cause problems then.

Also, too many resources chewing up available RAM can cause problems, for at some point the Windows Disk Swap may be invoked, a real bottleneck when the hard drive is being used as ersatz RAM.

Did not the OP say that XP is in use?

If so, you may want to try setting your system to a manual Disk Swap size rather than the "let windows handle it" setting.


This would be found in Control Panel -> System -> Hardware Manager -> Advanced.

With XP, it is a good idea to manually set the Disk Swap to be twice your physical RAM size. Okay to use round numbers. For example, if you have 2g of ram, set the disk swap for 4096.

XP cannot address more than about 2g of physical ram, BTW. Any more RAM in an XP computer cannot get used and in some configurations, may actually cause refresh problems.

Also, mixing up types of RAM to get a higher reported value may be taking a hit. For example, not using all DDR ram sticks can make the system revert to single read for all sticks, which is a LOT less than the reported value and can cause problems as reported here.


--Mac