Originally Posted By: Noel96
The ability to generate Realdrums at double-time and half-time like Realtracks has been on the Wishlist a couple of times. Maybe you can add it again.


Will do that, once I know how to put it in English words.

Originally Posted By: Noel96
The only way I can think of that might work to solve your problem is to set up a drum track at 250 bpm and save it as a Performance File. (A Performance File is simply an audio file that is associated with a track and plays back when the track plays. It's available via the right-click-on-a-track menu. As far as I'm aware, such a file is independent of BIAB's tempo - I could be wrong here, though.)


When I change the tempo, performance files react accordingly.


Originally Posted By: Noel96
When the drum Performance File is created, I'd then change BIAB to 125 bpm, halve the number of bars on the chord sheet and generate the instruments.

In theory, the drums as a performance file should be playing at 250 bpm and the instruments should be playing at 125 bpm.


BIAB is unaware of that theory.


But still, I didn't know about the performance files. Thank you for that tip. What I did now as a first try:
1. Create the rhythm group performance files (bass, drums, guitar)
2. Halve the chord durations, that was very quick. Even the song form got adjusted with that one click.
3. Save the tune with a slightly different name.
4. Open it in RealBand
5. Import the performance files.
6. Adjust the starting point. Now in RealBand the count-in measures are reduced to one measure -- since these tracks are played twice as fast, compared to the rest of the instruments.

7. Next step: Create the rest of the needed instruments in either RealBand or BiaB

I'll keep you informed when the next steps are done. Then I also will add the several files.


Desktop; i7-2600k, 8 GB mem., Win 10 Pro, BIAB 2017; RB 2017 - latest build
Laptop: i5-2410M, 4 GB mem, Win 10 Pro, BIAB 2017; RB 2017 - latest build