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Joined: Jul 2004
Posts: 157
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"Audio Engine" is terminology frequently used by digital audio software companies to describe their software - eg "superior audio engine.....". Out of pure interests sake - what is this "audio engine"? Can one software app be better than another or does the software just make use of the applicable OS and sound card? Can anyone hear a difference?
What also puzzles me is some apps are 3MB and others 100MB or more - not taking loops, realtracks etc into account. Is this a function of the features in the program or just efficient programming?
Thanks for helping me to understand these observations. Roy
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Joined: May 2000
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Quote:
"Audio Engine" is terminology frequently used by digital audio software companies to describe their software - eg "superior audio engine.....". Out of pure interests sake - what is this "audio engine"? Can one software app be better than another or does the software just make use of the applicable OS and sound card? Can anyone hear a difference?
While most if not all recording softwares made today utilize the 32-bit audio engine for creating PCM (Pulse Code Modulation) digital audio files, there are many different ways of handling the various maths "under the hood". For example, the methods of handling Floating Point can make a big difference in what we perceive as the analog sound coming out of the speakers or headphones. There are other parameters to consider as well, matter of fact I think they could use up the better part of a book to relate, not a post on a forum.
As to who can hear differences, that may be one of those subjective things as well as having a lot to do with how each person's ears are trained, their experiences in listening, etc. For example, those of us who have done development work in the digital audio field are likely far better equipped to be able to recognize these things when we hear them than those who have not been through that kind of experience. Often it is the case that I could not detect some of these things at first, or couldn't say exactly what was causing them, but after time and experience with the feedback of being able to change parameters and listen to the results, comes ability.
Quote:
What also puzzles me is some apps are 3MB and others 100MB or more - not taking loops, realtracks etc into account. Is this a function of the features in the program or just efficient programming?
Again, there could be more than one factor affecting overall program size.
In some cases, a program written in machine code, or one translated from object-oriented or other compilers using automated conversion methods can indeed take up a lot less disk space once converted to the lean and mean machine code status. Sometimes just parts of a program are done like that, sometimes none, so it is difficult to judge things from this perspective.
There can be other reasons for the difference in overall file sizes of the .exe, too. Some programs may call .dll files to do tasks that others include in their coding proper, for various design reasons. The programs that call the .dlls, which live elsewhere on the computer, will almost certainly appear to be smaller in size than those that have the full routine written into their core program. Sometimes a speed or overhead advantage can be realized by doing it either way. Sometimes it is simply a matter of the programmer involved, the programming tools they have at their disposal, or perhaps simply due to their personal programming philosophy.
At the end of the day, we should really judge any program by what it can -- or cannot -- do for you.
--Mac
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Joined: Jul 2004
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Thanks Mac - appreciate the time you took to answer the question. It's amazing how marketing gurus can influence us mortals with terminology!
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Ask sales and support questions about Band-in-a-Box using natural language.
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XPro & Xtra Styles PAK Sets On Sale Now - Until May 15, 2026!
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Band-in-a-Box 2026 for Mac Videos
With the release of Band-in-a-Box® 2026 for Mac, we’re rolling out a collection of brand-new videos on our YouTube channel. We’ll keep this forum post updated so you can easily find all the latest videos in one convenient spot.
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Check out this forum post for "One Stop Shopping" of our Band-in-a-Box® 2026 Mac Videos!
Band-in-a-Box 2026 for Mac is Here!
Band-in-a-Box® 2026 for Mac is here and it is packed with major new features! There’s a new modern look, a GUI redesign to all areas of the program including toolbars, windows, workflow and more. There’s a Multi-view layout for organizing multiple windows. A standout addition is the powerful AI-Notes feature, which uses AI neural-net technology to transcribe polyphonic audio into MIDI—entire mixes or individual instruments—making it easy to study, view, and play parts from any song. And that’s just the beginning—there are over 100 new features in this exciting release.
Along with version 2026, we've released an incredible lineup of new content! There's 202 new RealTracks, brand-new RealStyles, MIDI SuperTracks, Instrumental Studies, “Songs with Vocals” Artist Performance Sets, Playable RealTracks Set 5, two new RealDrums Stems sets, XPro Styles PAK 10, Xtra Styles PAK 21, and much more!
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2026 Free Bonus PAK & 49-PAK Add-ons
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Holiday Weekend Hours
As we hop into the Easter weekend, here are our holiday hours:
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Wishing you an egg-cellent weekend!
— Team PG
Update to Build 10 of RealBand® 2026 for Windows®!
If you're already using RealBand 2026 for Windows, download build 10 to get all the latest additions and enhancements.
Band-in-a-Box® 2025 for Mac® users: Build 904 now available!
If you're already using Band-in-a-Box® 2025 for Mac®, make sure to grab the latest update! Build 904 is now available for download and includes the newest additions and enhancements from our team.
Band-in-a-Box® 2026 for Windows® users: Build 1237 is now available!
Already a Band-in-a-Box 2026 for Windows user? Stay up to date and download the build 1237 to get all the latest additions and enhancements.
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