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Thanks peers, I will adjust the ASIO settings tonight when I look at it again. It was just strange how the 2009.5 version just worked where all I had to do was choose the driver. And the new version needs further tweaking.




The new coding may just require a bit more overhead than previously.

This is not all that uncommon, even on other audio recording programs, I find that I'm often changing my ASIO buffers to a low point *when trackin* in order to get low latency at that phase of the game, but during mixdowns, when I start applying Realtime Effects and stuff, I start to get dropouts and have to raise the ASIO buffer setting to get through the mixdown.

Increasingly, the use of MME drivers, which are actually using your Windows WDM drivers or better, is the way to go, as the latency of these drivers has been steadily decreasing with time and they have been known to approach and sometimes even exceed the low latencies we used to expect only from the ASIO drivers. I find it to be a trial and error subjuect for each machine and software here.

One thing that some may not get is that both drivers make the exact same PCM digital audio file. There is no audio difference or difference in audio quality for one vs the other.


--Mac